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Refactored mission data and implemented quest item mob drops.
Most future missions are now playable. Quest items aren't being properly cleaned up yet.
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@@ -6,6 +6,8 @@
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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#define ACTIVE_MISSION_COUNT 6
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struct Player {
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int accountId;
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int64_t SerialKey;
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@@ -33,6 +35,6 @@ struct Player {
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bool isTradeConfirm;
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bool IsGM;
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int tasks[6];
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int tasks[ACTIVE_MISSION_COUNT];
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sItemBase QInven[AQINVEN_COUNT];
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};
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