Tweak terminate() slightly

* Gave it a default argument, since we never actually care about it, but
it needs to have it to conform to the signal handler prototype
* Constricted the area locked by activeCrit to only the block that deals
with the connections vector, to lower the chance of a future badly
placed call to terminate() deadlocking the server instead
This commit is contained in:
2020-12-06 02:20:46 +01:00
parent 92307063fc
commit dd6fbfb683
5 changed files with 16 additions and 18 deletions

View File

@@ -313,13 +313,11 @@ void CNServer::start() {
int n = poll(fds.data(), fds.size(), 50);
if (SOCKETERROR(n)) {
std::cout << "[FATAL] poll() returned error" << std::endl;
terminate(0);
terminate();
}
oldnfds = fds.size();
activeCrit.lock();
for (int i = 0; i < oldnfds && n > 0; i++) {
if (fds[i].revents == 0)
continue; // nothing in this one; don't decrement n
@@ -331,8 +329,7 @@ void CNServer::start() {
// any sort of error on the listener
if (fds[i].revents & ~POLLIN) {
std::cout << "[FATAL] Error on listener socket" << std::endl;
activeCrit.unlock(); // must unlock before calling terminate()
terminate(0);
terminate();
}
SOCKET newConnectionSocket = accept(sock, (struct sockaddr *)&address, (socklen_t*)&addressSize);
@@ -355,6 +352,8 @@ void CNServer::start() {
// no-op. handled in checkExtraSockets().
} else {
std::lock_guard<std::mutex> lock(activeCrit); // protect operations on connections
// player sockets
if (connections.find(fds[i].fd) == connections.end()) {
std::cout << "[WARN] Event on non-existant socket?" << std::endl;
@@ -380,7 +379,6 @@ void CNServer::start() {
}
onStep();
activeCrit.unlock();
}
}