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The Future is now playable.
* Sync'd tdata so it has all the lair NPCs * Bypassed Eduardo escort task * Fixed the level 36 updateFusionMatter() memory error * Fixed qitems being deleted even if the player fails to complete the mission due to not having any inventory space, thus softlocking the mission
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@@ -36,10 +36,10 @@ std::set<int> TreasureFinderPowers = {26, 40, 74};
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* worker functions so we don't have to have unsightly function declarations.
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*/
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std::map<int32_t, NanoData> NanoManager::NanoTable;
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}; // namespace
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std::map<int32_t, NanoData> NanoManager::NanoTable;
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void NanoManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_EQUIP, nanoEquipHandler);
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