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The Future is now playable.
* Sync'd tdata so it has all the lair NPCs * Bypassed Eduardo escort task * Fixed the level 36 updateFusionMatter() memory error * Fixed qitems being deleted even if the player fails to complete the mission due to not having any inventory space, thus softlocking the mission
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@@ -55,6 +55,7 @@ namespace MissionManager {
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void mobKilled(CNSocket *sock, int mobid);
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bool endTask(CNSocket *sock, int32_t taskNum);
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void saveMission(Player* player, int missionId);
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void quitTask(CNSocket* sock, int32_t taskNum);
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}
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