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Added ON_COMBAT trigger
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@ -1731,6 +1731,10 @@ void MobManager::enterCombat(CNSocket *sock, Mob *mob) {
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for (auto& pwr : MobPowers)
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for (auto& pwr : MobPowers)
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if (pwr.skillType == NanoManager::SkillTable[skillID].skillType)
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if (pwr.skillType == NanoManager::SkillTable[skillID].skillType)
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pwr.handle(mob, targetData, skillID, NanoManager::SkillTable[skillID].durationTime[0], NanoManager::SkillTable[skillID].powerIntensity[0]);
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pwr.handle(mob, targetData, skillID, NanoManager::SkillTable[skillID].durationTime[0], NanoManager::SkillTable[skillID].powerIntensity[0]);
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for (NPCEvent& event : NPCManager::NPCEvents) // trigger an ON_COMBAT
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if (event.trigger == ON_COMBAT && event.npcType == mob->appearanceData.iNPCType)
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event.handler(sock, mob);
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}
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}
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#pragma region Mob Powers
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#pragma region Mob Powers
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@ -12,9 +12,9 @@
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#define RESURRECT_HEIGHT 400
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#define RESURRECT_HEIGHT 400
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// placeholder; there's only one trigger type right now
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enum Trigger {
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enum Trigger {
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ON_KILLED
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ON_KILLED,
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ON_COMBAT
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};
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};
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typedef void (*NPCEventHandler)(CNSocket*, BaseNPC*);
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typedef void (*NPCEventHandler)(CNSocket*, BaseNPC*);
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