mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
Prevent player position from updating when flying
Only chunk is updated instead to maintain visibility
This commit is contained in:
parent
c33f218e56
commit
db33ca2bbb
@ -183,7 +183,11 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
|
||||
view.plr->x = X;
|
||||
view.plr->y = Y;
|
||||
view.plr->z = Z;
|
||||
updatePlayerChunk(sock, X, Y);
|
||||
}
|
||||
|
||||
void PlayerManager::updatePlayerChunk(CNSocket* sock, int X, int Y) {
|
||||
PlayerView& view = players[sock];
|
||||
std::pair<int, int> newPos = ChunkManager::grabChunk(X, Y);
|
||||
|
||||
// nothing to be done
|
||||
|
@ -32,6 +32,7 @@ namespace PlayerManager {
|
||||
|
||||
void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z);
|
||||
void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, int angle);
|
||||
void updatePlayerChunk(CNSocket* sock, int X, int Y);
|
||||
|
||||
void sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size);
|
||||
|
||||
|
@ -238,7 +238,7 @@ void TransportManager::stepSkywaySystem() {
|
||||
bmstk.iToZ = point.z;
|
||||
it->first->sendPacket((void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
|
||||
// set player location to point to update viewables
|
||||
PlayerManager::updatePlayerPosition(it->first, point.x, point.y, point.z);
|
||||
PlayerManager::updatePlayerChunk(it->first, point.x, point.y);
|
||||
// send packet to players in view
|
||||
PlayerManager::sendToViewable(it->first, (void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user