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Prevent player position from updating when flying
Only chunk is updated instead to maintain visibility
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@@ -32,6 +32,7 @@ namespace PlayerManager {
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z);
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, int angle);
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void updatePlayerChunk(CNSocket* sock, int X, int Y);
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void sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size);
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