Reimplement chunk position caching

This commit is contained in:
Gent S
2020-11-18 20:37:58 -05:00
parent e50a4c2edd
commit dae3b24093
7 changed files with 25 additions and 26 deletions

View File

@@ -44,7 +44,7 @@ void TableData::init() {
NPCManager::NPCs[nextId] = tmp;
NPCManager::updateNPCPosition(nextId, npc["x"], npc["y"], npc["z"], instanceID, npc["angle"]);
ChunkManager::updateNPCChunk(nextId, {0, 0, 0}, ChunkManager::chunkPosAt(npc["x"], npc["y"], instanceID));
ChunkManager::updateNPCChunk(nextId, std::make_tuple(0, 0, 0), ChunkManager::chunkPosAt(npc["x"], npc["y"], instanceID));
nextId++;
if (npc["id"] == 641 || npc["id"] == 642)
@@ -212,7 +212,7 @@ void TableData::init() {
NPCManager::NPCs[nextId] = tmp;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
ChunkManager::updateNPCChunk(nextId, { 0, 0, 0 }, ChunkManager::chunkPosAt(npc["iX"], npc["iY"], instanceID));
ChunkManager::updateNPCChunk(nextId, std::make_tuple(0, 0, 0), ChunkManager::chunkPosAt(npc["iX"], npc["iY"], instanceID));
nextId++;
}