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Reimplement chunk position caching
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@@ -9,7 +9,6 @@ public:
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NPCClass npcClass;
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uint64_t instanceID;
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ChunkPos chunkPos;
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std::vector<Chunk*> currentChunks;
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BaseNPC() {};
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BaseNPC(int x, int y, int z, int angle, uint64_t iID, int type, int id) {
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@@ -24,6 +23,8 @@ public:
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appearanceData.iNPC_ID = id;
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instanceID = iID;
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chunkPos = std::make_tuple(0, 0, 0);
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};
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BaseNPC(int x, int y, int z, int angle, uint64_t iID, int type, int id, NPCClass classType) : BaseNPC(x, y, z, angle, iID, type, id) {
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npcClass = classType;
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