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Grouped mobs adjustment
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@@ -76,6 +76,9 @@ struct Mob : public BaseNPC {
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roamY = spawnY = appearanceData.iY;
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roamZ = spawnZ = appearanceData.iZ;
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offsetX = 0;
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offsetY = 0;
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appearanceData.iConditionBitFlag = 0;
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// NOTE: there appear to be discrepancies in the dump
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