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added nano potions functionality
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@ -49,6 +49,7 @@ void NanoManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO_SKILL, nanoSkillSetGMHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_WARP_USE_RECALL, nanoRecallHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_CHARGE_NANO_STAMINA, nanoPotionHandler);
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}
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void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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@ -171,6 +172,35 @@ void NanoManager::nanoRecallHandler(CNSocket* sock, CNPacketData* data) {
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// stubbed for now
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}
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void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_CHARGE_NANO_STAMINA))
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return;
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Player* player = PlayerManager::getPlayer(sock);
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//sanity check
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if (player->activeNano == -1 || player->batteryN == 0)
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return;
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sNano nano = player->Nanos[player->activeNano];
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int difference = 150 - nano.iStamina;
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if (player->batteryN < difference)
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difference = player->batteryN;
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if (difference == 0)
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return;
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INITSTRUCT(sP_FE2CL_REP_CHARGE_NANO_STAMINA, response);
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response.iNanoID = nano.iID;
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response.iNanoStamina = nano.iStamina + difference;
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response.iBatteryN = player->batteryN - difference;
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sock->sendPacket((void*)&response, P_FE2CL_REP_CHARGE_NANO_STAMINA, sizeof(sP_FE2CL_REP_CHARGE_NANO_STAMINA));
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//now update serverside
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player->batteryN -= difference;
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player->Nanos[nano.iID].iStamina += difference;
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}
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#pragma region Helper methods
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void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
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if (nanoId > 36)
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@ -52,6 +52,7 @@ namespace NanoManager {
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void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data);
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void nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data);
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void nanoRecallHandler(CNSocket* sock, CNPacketData* data);
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void nanoPotionHandler(CNSocket* sock, CNPacketData* data);
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// Helper methods
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void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
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