mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 21:40:05 +00:00
[WIP] Initial merge of ability namespaces & features
This commit is contained in:
parent
2dbe2629c1
commit
d74a9747d9
@ -10,14 +10,14 @@
|
|||||||
* TODO: This file is in desperate need of deduplication and rewriting.
|
* TODO: This file is in desperate need of deduplication and rewriting.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
std::map<int32_t, SkillData> Nanos::SkillTable;
|
std::map<int32_t, SkillData> Abilities::SkillTable;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* targetData approach
|
* targetData approach
|
||||||
* first integer is the count
|
* first integer is the count
|
||||||
* second to fifth integers are IDs, these can be either player iID or mob's iID
|
* second to fifth integers are IDs, these can be either player iID or mob's iID
|
||||||
*/
|
*/
|
||||||
std::vector<int> Nanos::findTargets(Player* plr, int skillID, CNPacketData* data) {
|
std::vector<int> Abilities::findTargets(Player* plr, int skillID, CNPacketData* data) {
|
||||||
std::vector<int> tD(5);
|
std::vector<int> tD(5);
|
||||||
|
|
||||||
if (SkillTable[skillID].targetType <= 2 && data != nullptr) { // client gives us the targets
|
if (SkillTable[skillID].targetType <= 2 && data != nullptr) { // client gives us the targets
|
||||||
@ -66,7 +66,7 @@ std::vector<int> Nanos::findTargets(Player* plr, int skillID, CNPacketData* data
|
|||||||
return tD;
|
return tD;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Nanos::nanoUnbuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower) {
|
void Abilities::removeBuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower) {
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
Player *plr = PlayerManager::getPlayer(sock);
|
||||||
|
|
||||||
plr->iSelfConditionBitFlag &= ~bitFlag;
|
plr->iSelfConditionBitFlag &= ~bitFlag;
|
||||||
@ -101,7 +101,7 @@ void Nanos::nanoUnbuff(CNSocket* sock, std::vector<int> targetData, int32_t bitF
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int Nanos::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags) {
|
int Abilities::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags) {
|
||||||
if (SkillTable[skillID].drainType == 1)
|
if (SkillTable[skillID].drainType == 1)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
@ -133,8 +133,7 @@ int Nanos::applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t gr
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma region Nano Powers
|
namespace Abilities {
|
||||||
namespace Nanos {
|
|
||||||
|
|
||||||
bool doDebuff(CNSocket *sock, sSkillResult_Buff *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
bool doDebuff(CNSocket *sock, sSkillResult_Buff *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
||||||
if (NPCManager::NPCs.find(targetID) == NPCManager::NPCs.end()) {
|
if (NPCManager::NPCs.find(targetID) == NPCManager::NPCs.end()) {
|
||||||
@ -406,111 +405,9 @@ bool doMove(CNSocket *sock, sSkillResult_Move *respdata, int i, int32_t targetID
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class sPAYLOAD,
|
bool doDamageNDebuff(Mob* mob, sSkillResult_Damage_N_Debuff* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
||||||
bool (*work)(CNSocket*,sPAYLOAD*,int,int32_t,int32_t,int16_t,int16_t,int16_t)>
|
CNSocket* sock = nullptr;
|
||||||
void nanoPower(CNSocket *sock, std::vector<int> targetData,
|
Player* plr = nullptr;
|
||||||
int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount,
|
|
||||||
int16_t skillType, int32_t bitFlag, int16_t timeBuffID) {
|
|
||||||
Player *plr = PlayerManager::getPlayer(sock);
|
|
||||||
|
|
||||||
if (skillType == EST_RETROROCKET_SELF || skillType == EST_RECALL) // rocket and self recall does not need any trailing structs
|
|
||||||
targetData[0] = 0;
|
|
||||||
|
|
||||||
size_t resplen;
|
|
||||||
// special case since leech is atypically encoded
|
|
||||||
if (skillType == EST_BLOODSUCKING)
|
|
||||||
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + sizeof(sSkillResult_Heal_HP) + sizeof(sSkillResult_Damage);
|
|
||||||
else
|
|
||||||
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + targetData[0] * sizeof(sPAYLOAD);
|
|
||||||
|
|
||||||
// validate response packet
|
|
||||||
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), targetData[0], sizeof(sPAYLOAD))) {
|
|
||||||
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size" << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
|
||||||
memset(respbuf, 0, resplen);
|
|
||||||
|
|
||||||
sP_FE2CL_NANO_SKILL_USE_SUCC *resp = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
|
|
||||||
sPAYLOAD *respdata = (sPAYLOAD*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
|
|
||||||
|
|
||||||
resp->iPC_ID = plr->iID;
|
|
||||||
resp->iSkillID = skillID;
|
|
||||||
resp->iNanoID = nanoID;
|
|
||||||
resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
|
|
||||||
resp->eST = skillType;
|
|
||||||
resp->iTargetCnt = targetData[0];
|
|
||||||
|
|
||||||
if (SkillTable[skillID].drainType == 2) {
|
|
||||||
if (SkillTable[skillID].targetType >= 2)
|
|
||||||
plr->iSelfConditionBitFlag |= bitFlag;
|
|
||||||
if (SkillTable[skillID].targetType == 3)
|
|
||||||
plr->iGroupConditionBitFlag |= bitFlag;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < targetData[0]; i++)
|
|
||||||
if (!work(sock, respdata, i, targetData[i+1], bitFlag, timeBuffID, duration, amount))
|
|
||||||
return;
|
|
||||||
|
|
||||||
sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
|
|
||||||
assert(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) == sizeof(sP_FE2CL_NANO_SKILL_USE));
|
|
||||||
if (skillType == EST_RECALL_GROUP) { // in the case of group recall, nobody but group members need the packet
|
|
||||||
for (int i = 0; i < targetData[0]; i++) {
|
|
||||||
CNSocket *sock2 = PlayerManager::getSockFromID(targetData[i+1]);
|
|
||||||
sock2->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
|
|
||||||
}
|
|
||||||
} else
|
|
||||||
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
|
|
||||||
|
|
||||||
// Warping on recall
|
|
||||||
if (skillType == EST_RECALL || skillType == EST_RECALL_GROUP) {
|
|
||||||
if ((int32_t)plr->instanceID == plr->recallInstance)
|
|
||||||
PlayerManager::sendPlayerTo(sock, plr->recallX, plr->recallY, plr->recallZ, plr->recallInstance);
|
|
||||||
else {
|
|
||||||
INITSTRUCT(sP_FE2CL_REP_WARP_USE_RECALL_FAIL, response)
|
|
||||||
sock->sendPacket((void*)&response, P_FE2CL_REP_WARP_USE_RECALL_FAIL, sizeof(sP_FE2CL_REP_WARP_USE_RECALL_FAIL));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// nano power dispatch table
|
|
||||||
std::vector<NanoPower> NanoPowers = {
|
|
||||||
NanoPower(EST_STUN, CSB_BIT_STUN, ECSB_STUN, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
|
||||||
NanoPower(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Heal_HP, doHeal>),
|
|
||||||
NanoPower(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, nanoPower<sSkillResult_Buff, doDebuff>),
|
|
||||||
NanoPower(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
|
||||||
NanoPower(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Damage, doDamage>),
|
|
||||||
NanoPower(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Heal_HP, doLeech>),
|
|
||||||
NanoPower(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, nanoPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
|
||||||
NanoPower(EST_REWARDBLOB, CSB_BIT_REWARD_BLOB, ECSB_REWARD_BLOB, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_REWARDCASH, CSB_BIT_REWARD_CASH, ECSB_REWARD_CASH, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_PROTECTBATTERY, CSB_BIT_PROTECT_BATTERY, ECSB_PROTECT_BATTERY, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_MINIMAPENEMY, CSB_BIT_MINIMAP_ENEMY, ECSB_MINIMAP_ENEMY, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_PROTECTINFECTION, CSB_BIT_PROTECT_INFECTION, ECSB_PROTECT_INFECTION, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_JUMP, CSB_BIT_UP_JUMP_HEIGHT, ECSB_UP_JUMP_HEIGHT, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_PHOENIX, CSB_BIT_PHOENIX, ECSB_PHOENIX, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_STEALTH, CSB_BIT_UP_STEALTH, ECSB_UP_STEALTH, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_MINIMAPTRESURE, CSB_BIT_MINIMAP_TRESURE, ECSB_MINIMAP_TRESURE, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_RECALL, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Move, doMove>),
|
|
||||||
NanoPower(EST_RECALL_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Move, doMove>),
|
|
||||||
NanoPower(EST_RETROROCKET_SELF, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_PHOENIX_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Resurrect, doResurrect>),
|
|
||||||
NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT1, ECSB_STIMPAKSLOT1, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT2, ECSB_STIMPAKSLOT2, nanoPower<sSkillResult_Buff, doBuff>),
|
|
||||||
NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT3, ECSB_STIMPAKSLOT3, nanoPower<sSkillResult_Buff, doBuff>)
|
|
||||||
};
|
|
||||||
|
|
||||||
}; // namespace
|
|
||||||
#pragma endregion
|
|
||||||
|
|
||||||
#pragma region Mob Powers
|
|
||||||
namespace Combat {
|
|
||||||
bool doDamageNDebuff(Mob *mob, sSkillResult_Damage_N_Debuff *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
|
||||||
CNSocket *sock = nullptr;
|
|
||||||
Player *plr = nullptr;
|
|
||||||
|
|
||||||
for (auto& pair : PlayerManager::players) {
|
for (auto& pair : PlayerManager::players) {
|
||||||
if (pair.second->iID == targetID) {
|
if (pair.second->iID == targetID) {
|
||||||
@ -534,7 +431,7 @@ bool doDamageNDebuff(Mob *mob, sSkillResult_Damage_N_Debuff *respdata, int i, in
|
|||||||
if (plr->iConditionBitFlag & CSB_BIT_FREEDOM)
|
if (plr->iConditionBitFlag & CSB_BIT_FREEDOM)
|
||||||
respdata[i].bProtected = 1;
|
respdata[i].bProtected = 1;
|
||||||
else {
|
else {
|
||||||
if (!(plr->iConditionBitFlag & bitFlag)) {
|
if (!(plr->iConditionBitFlag & bitFlag)) {
|
||||||
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
|
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
|
||||||
pkt.eCSTB = timeBuffID; // eCharStatusTimeBuffID
|
pkt.eCSTB = timeBuffID; // eCharStatusTimeBuffID
|
||||||
pkt.eTBU = 1; // eTimeBuffUpdate
|
pkt.eTBU = 1; // eTimeBuffUpdate
|
||||||
@ -564,7 +461,7 @@ bool doDamageNDebuff(Mob *mob, sSkillResult_Damage_N_Debuff *respdata, int i, in
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool doHeal(Mob *mob, sSkillResult_Heal_HP *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
bool doHeal(Mob* mob, sSkillResult_Heal_HP* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
||||||
if (NPCManager::NPCs.find(targetID) == NPCManager::NPCs.end()) {
|
if (NPCManager::NPCs.find(targetID) == NPCManager::NPCs.end()) {
|
||||||
std::cout << "[WARN] doHeal: NPC ID not found" << std::endl;
|
std::cout << "[WARN] doHeal: NPC ID not found" << std::endl;
|
||||||
return false;
|
return false;
|
||||||
@ -591,7 +488,7 @@ bool doHeal(Mob *mob, sSkillResult_Heal_HP *respdata, int i, int32_t targetID, i
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool doReturnHeal(Mob *mob, sSkillResult_Heal_HP *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
bool doReturnHeal(Mob* mob, sSkillResult_Heal_HP* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
||||||
int healedAmount = amount * mob->maxHealth / 1000;
|
int healedAmount = amount * mob->maxHealth / 1000;
|
||||||
mob->appearanceData.iHP += healedAmount;
|
mob->appearanceData.iHP += healedAmount;
|
||||||
if (mob->appearanceData.iHP > mob->maxHealth)
|
if (mob->appearanceData.iHP > mob->maxHealth)
|
||||||
@ -605,8 +502,8 @@ bool doReturnHeal(Mob *mob, sSkillResult_Heal_HP *respdata, int i, int32_t targe
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool doDamage(Mob *mob, sSkillResult_Damage *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
bool doDamage(Mob* mob, sSkillResult_Damage* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
||||||
Player *plr = nullptr;
|
Player* plr = nullptr;
|
||||||
|
|
||||||
for (auto& pair : PlayerManager::players) {
|
for (auto& pair : PlayerManager::players) {
|
||||||
if (pair.second->iID == targetID) {
|
if (pair.second->iID == targetID) {
|
||||||
@ -644,14 +541,14 @@ bool doDamage(Mob *mob, sSkillResult_Damage *respdata, int i, int32_t targetID,
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool doLeech(Mob *mob, sSkillResult_Heal_HP *healdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
bool doLeech(Mob* mob, sSkillResult_Heal_HP* healdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
||||||
// this sanity check is VERY important
|
// this sanity check is VERY important
|
||||||
if (i != 0) {
|
if (i != 0) {
|
||||||
std::cout << "[WARN] Mob attempted to leech more than one player!" << std::endl;
|
std::cout << "[WARN] Mob attempted to leech more than one player!" << std::endl;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Player *plr = nullptr;
|
Player* plr = nullptr;
|
||||||
|
|
||||||
for (auto& pair : PlayerManager::players) {
|
for (auto& pair : PlayerManager::players) {
|
||||||
if (pair.second->iID == targetID) {
|
if (pair.second->iID == targetID) {
|
||||||
@ -666,7 +563,7 @@ bool doLeech(Mob *mob, sSkillResult_Heal_HP *healdata, int i, int32_t targetID,
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
sSkillResult_Damage *damagedata = (sSkillResult_Damage*)(((uint8_t*)healdata) + sizeof(sSkillResult_Heal_HP));
|
sSkillResult_Damage* damagedata = (sSkillResult_Damage*)(((uint8_t*)healdata) + sizeof(sSkillResult_Heal_HP));
|
||||||
|
|
||||||
int healedAmount = amount * PC_MAXHEALTH(plr->level) / 1000;
|
int healedAmount = amount * PC_MAXHEALTH(plr->level) / 1000;
|
||||||
|
|
||||||
@ -702,8 +599,8 @@ bool doLeech(Mob *mob, sSkillResult_Heal_HP *healdata, int i, int32_t targetID,
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool doBatteryDrain(Mob *mob, sSkillResult_BatteryDrain *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
bool doBatteryDrain(Mob* mob, sSkillResult_BatteryDrain* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
||||||
Player *plr = nullptr;
|
Player* plr = nullptr;
|
||||||
|
|
||||||
for (auto& pair : PlayerManager::players) {
|
for (auto& pair : PlayerManager::players) {
|
||||||
if (pair.second->iID == targetID) {
|
if (pair.second->iID == targetID) {
|
||||||
@ -725,7 +622,8 @@ bool doBatteryDrain(Mob *mob, sSkillResult_BatteryDrain *respdata, int i, int32_
|
|||||||
respdata[i].bProtected = 1;
|
respdata[i].bProtected = 1;
|
||||||
respdata[i].iDrainW = 0;
|
respdata[i].iDrainW = 0;
|
||||||
respdata[i].iDrainN = 0;
|
respdata[i].iDrainN = 0;
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
respdata[i].bProtected = 0;
|
respdata[i].bProtected = 0;
|
||||||
respdata[i].iDrainW = amount * (18 + (int)mob->data["m_iNpcLevel"]) / 36;
|
respdata[i].iDrainW = amount * (18 + (int)mob->data["m_iNpcLevel"]) / 36;
|
||||||
respdata[i].iDrainN = amount * (18 + (int)mob->data["m_iNpcLevel"]) / 36;
|
respdata[i].iDrainN = amount * (18 + (int)mob->data["m_iNpcLevel"]) / 36;
|
||||||
@ -739,7 +637,7 @@ bool doBatteryDrain(Mob *mob, sSkillResult_BatteryDrain *respdata, int i, int32_
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool doBuff(Mob *mob, sSkillResult_Buff *respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
bool doBuff(Mob* mob, sSkillResult_Buff* respdata, int i, int32_t targetID, int32_t bitFlag, int16_t timeBuffID, int16_t duration, int16_t amount) {
|
||||||
respdata[i].eCT = 4;
|
respdata[i].eCT = 4;
|
||||||
respdata[i].iID = mob->appearanceData.iNPC_ID;
|
respdata[i].iID = mob->appearanceData.iNPC_ID;
|
||||||
mob->appearanceData.iConditionBitFlag |= bitFlag;
|
mob->appearanceData.iConditionBitFlag |= bitFlag;
|
||||||
@ -749,10 +647,10 @@ bool doBuff(Mob *mob, sSkillResult_Buff *respdata, int i, int32_t targetID, int3
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<class sPAYLOAD,
|
template<class sPAYLOAD,
|
||||||
bool (*work)(Mob*,sPAYLOAD*,int,int32_t,int32_t,int16_t,int16_t,int16_t)>
|
bool (*work)(EntityRef, sPAYLOAD*, int, int32_t, int32_t, int16_t, int16_t, int16_t)>
|
||||||
void mobPower(Mob *mob, std::vector<int> targetData,
|
void power(EntityRef ref, std::vector<int> targetData,
|
||||||
int16_t skillID, int16_t duration, int16_t amount,
|
int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount,
|
||||||
int16_t skillType, int32_t bitFlag, int16_t timeBuffID) {
|
int16_t skillType, int32_t bitFlag, int16_t timeBuffID) {
|
||||||
size_t resplen;
|
size_t resplen;
|
||||||
// special case since leech is atypically encoded
|
// special case since leech is atypically encoded
|
||||||
if (skillType == EST_BLOODSUCKING)
|
if (skillType == EST_BLOODSUCKING)
|
||||||
@ -769,8 +667,8 @@ void mobPower(Mob *mob, std::vector<int> targetData,
|
|||||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||||
memset(respbuf, 0, resplen);
|
memset(respbuf, 0, resplen);
|
||||||
|
|
||||||
sP_FE2CL_NPC_SKILL_HIT *resp = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
|
sP_FE2CL_NPC_SKILL_HIT* resp = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
|
||||||
sPAYLOAD *respdata = (sPAYLOAD*)(respbuf+sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
sPAYLOAD* respdata = (sPAYLOAD*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
|
||||||
|
|
||||||
resp->iNPC_ID = mob->appearanceData.iNPC_ID;
|
resp->iNPC_ID = mob->appearanceData.iNPC_ID;
|
||||||
resp->iSkillID = skillID;
|
resp->iSkillID = skillID;
|
||||||
@ -781,24 +679,49 @@ void mobPower(Mob *mob, std::vector<int> targetData,
|
|||||||
resp->iTargetCnt = targetData[0];
|
resp->iTargetCnt = targetData[0];
|
||||||
|
|
||||||
for (int i = 0; i < targetData[0]; i++)
|
for (int i = 0; i < targetData[0]; i++)
|
||||||
if (!work(mob, respdata, i, targetData[i+1], bitFlag, timeBuffID, duration, amount))
|
if (!work(mob, respdata, i, targetData[i + 1], bitFlag, timeBuffID, duration, amount))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
NPCManager::sendToViewable(mob, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
NPCManager::sendToViewable(mob, (void*)&respbuf, P_FE2CL_NPC_SKILL_HIT, resplen);
|
||||||
}
|
}
|
||||||
|
|
||||||
// nano power dispatch table
|
// nano power dispatch table
|
||||||
std::vector<MobPower> MobPowers = {
|
std::vector<Power> Powers = {
|
||||||
MobPower(EST_STUN, CSB_BIT_STUN, ECSB_STUN, mobPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
Power(EST_STUN, CSB_BIT_STUN, ECSB_STUN, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||||
MobPower(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, mobPower<sSkillResult_Heal_HP, doHeal>),
|
Power(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doHeal>),
|
||||||
MobPower(EST_RETURNHOMEHEAL, CSB_BIT_NONE, ECSB_NONE, mobPower<sSkillResult_Heal_HP, doReturnHeal>),
|
Power(EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, ECSB_BOUNDINGBALL, power<sSkillResult_Buff, doDebuff>),
|
||||||
MobPower(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, mobPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
Power(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||||
MobPower(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, mobPower<sSkillResult_Damage, doDamage>),
|
Power(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Damage, doDamage>),
|
||||||
MobPower(EST_BATTERYDRAIN, CSB_BIT_NONE, ECSB_NONE, mobPower<sSkillResult_BatteryDrain, doBatteryDrain>),
|
Power(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doLeech>),
|
||||||
MobPower(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, mobPower<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
Power(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||||
MobPower(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, mobPower<sSkillResult_Heal_HP, doLeech>),
|
Power(EST_REWARDBLOB, CSB_BIT_REWARD_BLOB, ECSB_REWARD_BLOB, power<sSkillResult_Buff, doBuff>),
|
||||||
MobPower(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, mobPower<sSkillResult_Buff, doBuff>)
|
Power(EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_REWARDCASH, CSB_BIT_REWARD_CASH, ECSB_REWARD_CASH, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_PROTECTBATTERY, CSB_BIT_PROTECT_BATTERY, ECSB_PROTECT_BATTERY, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_MINIMAPENEMY, CSB_BIT_MINIMAP_ENEMY, ECSB_MINIMAP_ENEMY, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_PROTECTINFECTION, CSB_BIT_PROTECT_INFECTION, ECSB_PROTECT_INFECTION, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_JUMP, CSB_BIT_UP_JUMP_HEIGHT, ECSB_UP_JUMP_HEIGHT, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_PHOENIX, CSB_BIT_PHOENIX, ECSB_PHOENIX, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_STEALTH, CSB_BIT_UP_STEALTH, ECSB_UP_STEALTH, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_MINIMAPTRESURE, CSB_BIT_MINIMAP_TRESURE, ECSB_MINIMAP_TRESURE, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_RECALL, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Move, doMove>),
|
||||||
|
Power(EST_RECALL_GROUP, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Move, doMove>),
|
||||||
|
Power(EST_RETROROCKET_SELF, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_PHOENIX_GROUP, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Resurrect, doResurrect>),
|
||||||
|
Power(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT1, ECSB_STIMPAKSLOT1, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT2, ECSB_STIMPAKSLOT2, power<sSkillResult_Buff, doBuff>),
|
||||||
|
Power(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT3, ECSB_STIMPAKSLOT3, power<sSkillResult_Buff, doBuff>),
|
||||||
|
//
|
||||||
|
Power(EST_STUN, CSB_BIT_STUN, ECSB_STUN, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||||
|
Power(EST_HEAL_HP, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doHeal>),
|
||||||
|
Power(EST_RETURNHOMEHEAL, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doReturnHeal>),
|
||||||
|
Power(EST_SNARE, CSB_BIT_DN_MOVE_SPEED, ECSB_DN_MOVE_SPEED, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||||
|
Power(EST_DAMAGE, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Damage, doDamage>),
|
||||||
|
Power(EST_BATTERYDRAIN, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_BatteryDrain, doBatteryDrain>),
|
||||||
|
Power(EST_SLEEP, CSB_BIT_MEZ, ECSB_MEZ, power<sSkillResult_Damage_N_Debuff, doDamageNDebuff>),
|
||||||
|
Power(EST_BLOODSUCKING, CSB_BIT_NONE, ECSB_NONE, power<sSkillResult_Heal_HP, doLeech>),
|
||||||
|
Power(EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, power<sSkillResult_Buff, doBuff>)
|
||||||
};
|
};
|
||||||
|
|
||||||
}; // namespace
|
}; // namespace
|
||||||
#pragma endregion
|
|
||||||
|
@ -5,13 +5,13 @@
|
|||||||
|
|
||||||
typedef void (*PowerHandler)(CNSocket*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
|
typedef void (*PowerHandler)(CNSocket*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
|
||||||
|
|
||||||
struct NanoPower {
|
struct Power {
|
||||||
int16_t skillType;
|
int16_t skillType;
|
||||||
int32_t bitFlag;
|
int32_t bitFlag;
|
||||||
int16_t timeBuffID;
|
int16_t timeBuffID;
|
||||||
PowerHandler handler;
|
PowerHandler handler;
|
||||||
|
|
||||||
NanoPower(int16_t s, int32_t b, int16_t t, PowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
|
Power(int16_t s, int32_t b, int16_t t, PowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
|
||||||
|
|
||||||
void handle(CNSocket *sock, std::vector<int> targetData, int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount) {
|
void handle(CNSocket *sock, std::vector<int> targetData, int16_t nanoID, int16_t skillID, int16_t duration, int16_t amount) {
|
||||||
if (handler == nullptr)
|
if (handler == nullptr)
|
||||||
@ -21,24 +21,6 @@ struct NanoPower {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef void (*MobPowerHandler)(Mob*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
|
|
||||||
|
|
||||||
struct MobPower {
|
|
||||||
int16_t skillType;
|
|
||||||
int32_t bitFlag;
|
|
||||||
int16_t timeBuffID;
|
|
||||||
MobPowerHandler handler;
|
|
||||||
|
|
||||||
MobPower(int16_t s, int32_t b, int16_t t, MobPowerHandler h) : skillType(s), bitFlag(b), timeBuffID(t), handler(h) {}
|
|
||||||
|
|
||||||
void handle(Mob *mob, std::vector<int> targetData, int16_t skillID, int16_t duration, int16_t amount) {
|
|
||||||
if (handler == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
handler(mob, targetData, skillID, duration, amount, skillType, bitFlag, timeBuffID);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct SkillData {
|
struct SkillData {
|
||||||
int skillType;
|
int skillType;
|
||||||
int targetType;
|
int targetType;
|
||||||
@ -49,16 +31,12 @@ struct SkillData {
|
|||||||
int powerIntensity[4];
|
int powerIntensity[4];
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace Nanos {
|
namespace Abilities {
|
||||||
extern std::vector<NanoPower> NanoPowers;
|
extern std::vector<Power> Powers;
|
||||||
extern std::map<int32_t, SkillData> SkillTable;
|
extern std::map<int32_t, SkillData> SkillTable;
|
||||||
|
|
||||||
void nanoUnbuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
|
void removeBuff(CNSocket* sock, std::vector<int> targetData, int32_t bitFlag, int16_t timeBuffID, int16_t amount, bool groupPower);
|
||||||
int applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
|
int applyBuff(CNSocket* sock, int skillID, int eTBU, int eTBT, int32_t groupFlags);
|
||||||
|
|
||||||
std::vector<int> findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
|
std::vector<int> findTargets(Player* plr, int skillID, CNPacketData* data = nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Combat {
|
|
||||||
extern std::vector<MobPower> MobPowers;
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user