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CRLF purge in Buffs.cpp
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216
src/Buffs.cpp
216
src/Buffs.cpp
@ -1,108 +1,108 @@
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#include "Buffs.hpp"
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#include "PlayerManager.hpp"
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#include <assert.h>
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#include <set>
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using namespace Buffs;
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void Buff::onTick() {
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assert(!stacks.empty());
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std::set<BuffCallback> callbacks;
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auto it = stacks.begin();
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while(it != stacks.end()) {
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BuffStack& stack = *it;
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if(stack.onTick != nullptr && callbacks.count(stack.onTick) == 0) {
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// unique callback
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stack.onTick(self, &stack);
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callbacks.insert(stack.onTick);
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}
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if(stack.durationTicks > 0) stack.durationTicks--;
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if(stack.durationTicks == 0) {
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it = stacks.erase(it);
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stack.onExpire(self, &stack);
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} else it++;
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}
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}
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void Buff::onExpire() {
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assert(!stacks.empty());
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std::set<BuffCallback> callbacks;
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while(!stacks.empty()) {
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BuffStack stack = stacks.back();
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stacks.pop_back();
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if(stack.onExpire != nullptr && callbacks.count(stack.onExpire) == 0) {
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// execute unique callback
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callbacks.insert(stack.onExpire);
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stack.onExpire(self, &stack);
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}
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}
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}
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void Buff::addStack(BuffStack* stack) {
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stacks.push_back(*stack);
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}
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BuffStack* Buff::getDominantBuff() {
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assert(!stacks.empty());
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BuffStack* dominant = nullptr;
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for(BuffStack& stack : stacks) {
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if(stack.buffClass > dominant->buffClass)
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dominant = &stack;
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}
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return dominant;
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}
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bool Buff::isStale() {
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return stacks.empty();
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}
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static void timeBuffUpdate(EntityRef self, BuffStack* buff, int type) {
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if(self.kind != EntityKind::PLAYER)
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return; // not implemented
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Player* plr = (Player*)self.getEntity();
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if(plr == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
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pkt.eCSTB = buff->id; // eCharStatusTimeBuffID
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pkt.eTBU = type; // eTimeBuffUpdate
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pkt.eTBT = (int)buff->buffClass;
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pkt.iConditionBitFlag = plr->getCompositeCondition();
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self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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static void timeBuffTimeoutViewable(EntityRef self) {
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if(self.kind != EntityKind::PLAYER)
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return; // not implemented
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Player* plr = (Player*)self.getEntity();
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if(plr == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt); // send a buff timeout to other players
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pkt.eCT = 1;
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pkt.iID = plr->iID;
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pkt.iConditionBitFlag = plr->getCompositeCondition();
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PlayerManager::sendToViewable(self.sock, pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT);
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}
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void Buffs::timeBuffUpdateAdd(EntityRef self, BuffStack* buff) {
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timeBuffUpdate(self, buff, ETBU_ADD);
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}
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void Buffs::timeBuffUpdateDelete(EntityRef self, BuffStack* buff) {
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timeBuffUpdate(self, buff, ETBU_DEL);
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}
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void Buffs::timeBuffTimeout(EntityRef self, BuffStack* buff) {
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timeBuffUpdate(self, buff, ETBU_DEL);
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timeBuffTimeoutViewable(self);
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}
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#include "Buffs.hpp"
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#include "PlayerManager.hpp"
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#include <assert.h>
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#include <set>
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using namespace Buffs;
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void Buff::onTick() {
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assert(!stacks.empty());
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std::set<BuffCallback> callbacks;
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auto it = stacks.begin();
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while(it != stacks.end()) {
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BuffStack& stack = *it;
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if(stack.onTick != nullptr && callbacks.count(stack.onTick) == 0) {
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// unique callback
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stack.onTick(self, &stack);
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callbacks.insert(stack.onTick);
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}
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if(stack.durationTicks > 0) stack.durationTicks--;
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if(stack.durationTicks == 0) {
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it = stacks.erase(it);
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stack.onExpire(self, &stack);
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} else it++;
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}
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}
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void Buff::onExpire() {
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assert(!stacks.empty());
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std::set<BuffCallback> callbacks;
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while(!stacks.empty()) {
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BuffStack stack = stacks.back();
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stacks.pop_back();
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if(stack.onExpire != nullptr && callbacks.count(stack.onExpire) == 0) {
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// execute unique callback
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callbacks.insert(stack.onExpire);
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stack.onExpire(self, &stack);
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}
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}
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}
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void Buff::addStack(BuffStack* stack) {
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stacks.push_back(*stack);
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}
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BuffStack* Buff::getDominantBuff() {
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assert(!stacks.empty());
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BuffStack* dominant = nullptr;
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for(BuffStack& stack : stacks) {
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if(stack.buffClass > dominant->buffClass)
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dominant = &stack;
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}
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return dominant;
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}
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bool Buff::isStale() {
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return stacks.empty();
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}
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static void timeBuffUpdate(EntityRef self, BuffStack* buff, int type) {
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if(self.kind != EntityKind::PLAYER)
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return; // not implemented
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Player* plr = (Player*)self.getEntity();
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if(plr == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt);
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pkt.eCSTB = buff->id; // eCharStatusTimeBuffID
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pkt.eTBU = type; // eTimeBuffUpdate
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pkt.eTBT = (int)buff->buffClass;
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pkt.iConditionBitFlag = plr->getCompositeCondition();
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self.sock->sendPacket((void*)&pkt, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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static void timeBuffTimeoutViewable(EntityRef self) {
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if(self.kind != EntityKind::PLAYER)
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return; // not implemented
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Player* plr = (Player*)self.getEntity();
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if(plr == nullptr)
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return;
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INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, pkt); // send a buff timeout to other players
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pkt.eCT = 1;
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pkt.iID = plr->iID;
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pkt.iConditionBitFlag = plr->getCompositeCondition();
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PlayerManager::sendToViewable(self.sock, pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT);
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}
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void Buffs::timeBuffUpdateAdd(EntityRef self, BuffStack* buff) {
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timeBuffUpdate(self, buff, ETBU_ADD);
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}
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void Buffs::timeBuffUpdateDelete(EntityRef self, BuffStack* buff) {
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timeBuffUpdate(self, buff, ETBU_DEL);
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}
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void Buffs::timeBuffTimeout(EntityRef self, BuffStack* buff) {
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timeBuffUpdate(self, buff, ETBU_DEL);
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timeBuffTimeoutViewable(self);
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}
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