mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-14 02:10:06 +00:00
Update to new path schema + add NPCPath struct
This commit is contained in:
parent
5f29ea93d8
commit
d5e65fda3c
@ -39,7 +39,7 @@ public:
|
||||
*/
|
||||
static void constructPathSkyway(json& pathData) {
|
||||
// Interpolate
|
||||
json pathPoints = pathData["points"];
|
||||
json pathPoints = pathData["aPoints"];
|
||||
std::queue<Vec3> points;
|
||||
json::iterator _point = pathPoints.begin();
|
||||
auto point = _point.value();
|
||||
@ -57,12 +57,12 @@ static void constructPathSkyway(json& pathData) {
|
||||
|
||||
static void constructPathNPC(json& pathData, int32_t id=0) {
|
||||
// Interpolate
|
||||
json pathPoints = pathData["points"];
|
||||
json pathPoints = pathData["aPoints"];
|
||||
std::queue<Vec3> points;
|
||||
json::iterator _point = pathPoints.begin();
|
||||
auto point = _point.value();
|
||||
Vec3 from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords
|
||||
int stopTime = point["stop"];
|
||||
int stopTime = point["iStopTicks"];
|
||||
for (_point++; _point != pathPoints.end(); _point++) { // loop through all point Bs
|
||||
point = _point.value();
|
||||
for(int i = 0; i < stopTime + 1; i++) // repeat point if it's a stop
|
||||
@ -70,7 +70,7 @@ static void constructPathNPC(json& pathData, int32_t id=0) {
|
||||
Vec3 to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords
|
||||
Transport::lerp(&points, from, to, pathData["iBaseSpeed"]); // lerp from A to B
|
||||
from = to; // update point A
|
||||
stopTime = point["stop"];
|
||||
stopTime = point["iStopTicks"];
|
||||
}
|
||||
|
||||
if (id == 0)
|
||||
@ -287,7 +287,7 @@ static void loadPaths(json& pathData, int32_t* nextId) {
|
||||
json::iterator _point = pathDataSlider.begin(); // iterator
|
||||
auto point = _point.value();
|
||||
Vec3 from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords
|
||||
int stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0; // arbitrary stop length
|
||||
int stopTime = point["bStop"] ? SLIDER_STOP_TICKS : 0; // arbitrary stop length
|
||||
// remaining points
|
||||
for (_point++; _point != pathDataSlider.end(); _point++) { // loop through all point Bs
|
||||
point = _point.value();
|
||||
@ -299,12 +299,12 @@ static void loadPaths(json& pathData, int32_t* nextId) {
|
||||
float curve = 1;
|
||||
if (stopTime > 0) { // point A is a stop
|
||||
curve = 0.375f;//2.0f;
|
||||
} else if (point["stop"]) { // point B is a stop
|
||||
} else if (point["bStop"]) { // point B is a stop
|
||||
curve = 0.375f;//0.35f;
|
||||
}
|
||||
Transport::lerp(&route, from, to, SLIDER_SPEED * curve, 1); // lerp from A to B (arbitrary speed)
|
||||
from = to; // update point A
|
||||
stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0; // set stop ticks for next point A
|
||||
stopTime = point["bStop"] ? SLIDER_STOP_TICKS : 0; // set stop ticks for next point A
|
||||
}
|
||||
// Uniform distance calculation
|
||||
int passedDistance = 0;
|
||||
@ -330,13 +330,42 @@ static void loadPaths(json& pathData, int32_t* nextId) {
|
||||
lastPoint = point;
|
||||
}
|
||||
|
||||
// npc paths (pending refactor)
|
||||
// preset npc paths
|
||||
json pathDataNPC = pathData["npc"];
|
||||
/*
|
||||
for (json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
|
||||
constructPathNPC(npcPath);
|
||||
json pathVal = npcPath.value();
|
||||
|
||||
std::vector<int32_t> targetIDs;
|
||||
std::vector<int32_t> targetTypes;
|
||||
std::vector<Vec3> pathPoints;
|
||||
int speed = pathVal.find("iBaseSpeed") == pathVal.end() ? NPC_DEFAULT_SPEED : pathVal["iBaseSpeed"];
|
||||
int taskID = pathVal.find("iTaskID") == pathVal.end() ? -1 : pathVal["iTaskID"];
|
||||
bool relative = pathVal.find("bRelative") == pathVal.end() ? false : pathVal["bRelative"];
|
||||
|
||||
// target IDs
|
||||
for (json::iterator _tID = pathVal["aNPCIDs"].begin(); _tID != pathVal["aNPCIDs"].end(); _tID++)
|
||||
targetIDs.push_back(_tID.value());
|
||||
// target types
|
||||
for (json::iterator _tType = pathVal["aNPCTypes"].begin(); _tType != pathVal["aNPCTypes"].end(); _tType++)
|
||||
targetTypes.push_back(_tType.value());
|
||||
// points
|
||||
for (json::iterator _point = pathVal["aPoints"].begin(); _point != pathVal["aPoints"].end(); _point++) {
|
||||
json point = _point.value();
|
||||
for (int stopTicks = 0; stopTicks < point["iStopTicks"] + 1; stopTicks++)
|
||||
pathPoints.push_back({point["iX"], point["iY"], point["iZ"]});
|
||||
}
|
||||
|
||||
NPCPath pathTemplate;
|
||||
pathTemplate.targetIDs = targetIDs;
|
||||
pathTemplate.targetTypes = targetTypes;
|
||||
pathTemplate.points = pathPoints;
|
||||
pathTemplate.speed = speed;
|
||||
pathTemplate.isRelative = relative;
|
||||
pathTemplate.escortTaskID = taskID;
|
||||
|
||||
Transport::NPCPaths.push_back(pathTemplate);
|
||||
}
|
||||
*/
|
||||
std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl;
|
||||
|
||||
// mob paths
|
||||
pathDataNPC = pathData["mob"];
|
||||
@ -362,7 +391,7 @@ static void loadPaths(json& pathData, int32_t* nextId) {
|
||||
}
|
||||
}
|
||||
}
|
||||
std::cout << "[INFO] Loaded " << Transport::NPCQueues.size() << " NPC paths" << std::endl;
|
||||
|
||||
}
|
||||
catch (const std::exception& err) {
|
||||
std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl;
|
||||
@ -928,6 +957,31 @@ static void loadMobs(json& npcData, int32_t* nextId) {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Find and return the first path that targets either the type or the ID.
|
||||
* If no matches are found, return nullptr
|
||||
*/
|
||||
static NPCPath* findApplicablePath(int32_t id, int32_t type) {
|
||||
NPCPath* match = nullptr;
|
||||
for (auto _path = Transport::NPCPaths.begin(); _path != Transport::NPCPaths.end(); _path++) {
|
||||
// search target IDs
|
||||
for (int32_t pID : _path->targetIDs) {
|
||||
if (id == pID) match = &(*_path);
|
||||
break;
|
||||
}
|
||||
|
||||
// search target types
|
||||
for (int32_t pType : _path->targetTypes) {
|
||||
if (type == pType) match = &(*_path);
|
||||
break;
|
||||
}
|
||||
|
||||
if (match != nullptr)
|
||||
break;
|
||||
}
|
||||
return match;
|
||||
}
|
||||
|
||||
/*
|
||||
* Transform `base` based on the value of `patch`.
|
||||
* Parameters must be of the same type and must not be null.
|
||||
@ -1040,11 +1094,11 @@ void TableData::init() {
|
||||
// note: the order of these is important
|
||||
std::cout << "[INFO] Loading tabledata..." << std::endl;
|
||||
loadXDT(xdt);
|
||||
loadPaths(paths, &nextId);
|
||||
loadNPCs(npcs);
|
||||
loadMobs(mobs, &nextId);
|
||||
loadDrops(drops);
|
||||
loadEggs(eggs, &nextId);
|
||||
loadPaths(paths, &nextId);
|
||||
loadGruntwork(gruntwork, &nextId);
|
||||
|
||||
NPCManager::nextId = nextId;
|
||||
|
@ -13,6 +13,7 @@ using namespace Transport;
|
||||
|
||||
std::map<int32_t, TransportRoute> Transport::Routes;
|
||||
std::map<int32_t, TransportLocation> Transport::Locations;
|
||||
std::vector<NPCPath> Transport::NPCPaths;
|
||||
std::map<int32_t, std::queue<Vec3>> Transport::SkywayPaths;
|
||||
std::unordered_map<CNSocket*, std::queue<Vec3>> Transport::SkywayQueues;
|
||||
std::unordered_map<int32_t, std::queue<Vec3>> Transport::NPCQueues;
|
||||
|
@ -8,6 +8,8 @@ const int SLIDER_SPEED = 1200;
|
||||
const int SLIDER_STOP_TICKS = 16;
|
||||
const int SLIDER_GAP_SIZE = 45000;
|
||||
|
||||
const int NPC_DEFAULT_SPEED = 300;
|
||||
|
||||
struct Vec3 {
|
||||
int x, y, z;
|
||||
};
|
||||
@ -24,9 +26,19 @@ struct TransportLocation {
|
||||
int npcID, x, y, z;
|
||||
};
|
||||
|
||||
struct NPCPath {
|
||||
std::vector<Vec3> points;
|
||||
std::vector<int32_t> targetIDs;
|
||||
std::vector<int32_t> targetTypes;
|
||||
int speed;
|
||||
int escortTaskID;
|
||||
bool isRelative;
|
||||
};
|
||||
|
||||
namespace Transport {
|
||||
extern std::map<int32_t, TransportRoute> Routes;
|
||||
extern std::map<int32_t, TransportLocation> Locations;
|
||||
extern std::vector<NPCPath> NPCPaths; // predefined NPC paths
|
||||
extern std::map<int32_t, std::queue<Vec3>> SkywayPaths; // predefined skyway paths with points
|
||||
extern std::unordered_map<CNSocket*, std::queue<Vec3>> SkywayQueues; // player sockets with queued broomstick points
|
||||
extern std::unordered_map<int32_t, std::queue<Vec3>> NPCQueues; // NPC ids with queued pathing points
|
||||
|
2
tdata
2
tdata
@ -1 +1 @@
|
||||
Subproject commit 4d962e1eb5eee9c21db406d1ee0a562670ef1239
|
||||
Subproject commit 06fb2e533e47bad4a1f8d5380603d4e8ff853da6
|
Loading…
Reference in New Issue
Block a user