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Add support for unique instances
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@@ -7,12 +7,12 @@ class BaseNPC {
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public:
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sNPCAppearanceData appearanceData;
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NPCClass npcClass;
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int instanceID;
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std::tuple<int, int, int> chunkPos;
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uint64_t instanceID;
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std::tuple<int, int, uint64_t> chunkPos;
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std::vector<Chunk*> currentChunks;
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BaseNPC() {};
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BaseNPC(int x, int y, int z, int angle, int iID, int type, int id) {
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BaseNPC(int x, int y, int z, int angle, uint64_t iID, int type, int id) {
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appearanceData.iX = x;
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appearanceData.iY = y;
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appearanceData.iZ = z;
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@@ -27,7 +27,7 @@ public:
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chunkPos = std::make_tuple(0, 0, instanceID);
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};
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BaseNPC(int x, int y, int z, int angle, int iID, int type, int id, NPCClass classType) : BaseNPC(x, y, z, angle, iID, type, id) {
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BaseNPC(int x, int y, int z, int angle, uint64_t iID, int type, int id, NPCClass classType) : BaseNPC(x, y, z, angle, iID, type, id) {
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npcClass = classType;
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}
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};
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