Add support for unique instances

This commit is contained in:
Gent
2020-10-12 12:55:41 -04:00
parent c1fd51b721
commit d4aed0abf4
11 changed files with 55 additions and 47 deletions

View File

@@ -7,12 +7,12 @@ class BaseNPC {
public:
sNPCAppearanceData appearanceData;
NPCClass npcClass;
int instanceID;
std::tuple<int, int, int> chunkPos;
uint64_t instanceID;
std::tuple<int, int, uint64_t> chunkPos;
std::vector<Chunk*> currentChunks;
BaseNPC() {};
BaseNPC(int x, int y, int z, int angle, int iID, int type, int id) {
BaseNPC(int x, int y, int z, int angle, uint64_t iID, int type, int id) {
appearanceData.iX = x;
appearanceData.iY = y;
appearanceData.iZ = z;
@@ -27,7 +27,7 @@ public:
chunkPos = std::make_tuple(0, 0, instanceID);
};
BaseNPC(int x, int y, int z, int angle, int iID, int type, int id, NPCClass classType) : BaseNPC(x, y, z, angle, iID, type, id) {
BaseNPC(int x, int y, int z, int angle, uint64_t iID, int type, int id, NPCClass classType) : BaseNPC(x, y, z, angle, iID, type, id) {
npcClass = classType;
}
};