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https://github.com/OpenFusionProject/OpenFusion.git
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Add support for unique instances
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@@ -3,12 +3,12 @@
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#include "NPCManager.hpp"
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#include "settings.hpp"
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std::map<std::tuple<int, int, int>, Chunk*> ChunkManager::chunks;
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std::map<std::tuple<int, int, uint64_t>, Chunk*> ChunkManager::chunks;
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void ChunkManager::init() {} // stubbed
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void ChunkManager::addNPC(int posX, int posY, int instanceID, int32_t id) {
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std::tuple<int, int, int> pos = grabChunk(posX, posY, instanceID);
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void ChunkManager::addNPC(int posX, int posY, uint64_t instanceID, int32_t id) {
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std::tuple<int, int, uint64_t> pos = grabChunk(posX, posY, instanceID);
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// make chunk if it doesn't exist!
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if (chunks.find(pos) == chunks.end()) {
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@@ -22,8 +22,8 @@ void ChunkManager::addNPC(int posX, int posY, int instanceID, int32_t id) {
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chunk->NPCs.insert(id);
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}
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void ChunkManager::addPlayer(int posX, int posY, int instanceID, CNSocket* sock) {
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std::tuple<int, int, int> pos = grabChunk(posX, posY, instanceID);
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void ChunkManager::addPlayer(int posX, int posY, uint64_t instanceID, CNSocket* sock) {
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std::tuple<int, int, uint64_t> pos = grabChunk(posX, posY, instanceID);
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// make chunk if it doesn't exist!
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if (chunks.find(pos) == chunks.end()) {
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@@ -37,7 +37,7 @@ void ChunkManager::addPlayer(int posX, int posY, int instanceID, CNSocket* sock)
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chunk->players.insert(sock);
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}
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bool ChunkManager::removePlayer(std::tuple<int, int, int> chunkPos, CNSocket* sock) {
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bool ChunkManager::removePlayer(std::tuple<int, int, uint64_t> chunkPos, CNSocket* sock) {
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if (!checkChunk(chunkPos))
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return false; // do nothing if chunk doesn't even exist
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@@ -57,7 +57,7 @@ bool ChunkManager::removePlayer(std::tuple<int, int, int> chunkPos, CNSocket* so
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return false;
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}
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bool ChunkManager::removeNPC(std::tuple<int, int, int> chunkPos, int32_t id) {
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bool ChunkManager::removeNPC(std::tuple<int, int, uint64_t> chunkPos, int32_t id) {
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if (!checkChunk(chunkPos))
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return false; // do nothing if chunk doesn't even exist
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@@ -77,7 +77,7 @@ bool ChunkManager::removeNPC(std::tuple<int, int, int> chunkPos, int32_t id) {
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return false;
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}
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void ChunkManager::destroyChunk(std::tuple<int, int, int> chunkPos) {
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void ChunkManager::destroyChunk(std::tuple<int, int, uint64_t> chunkPos) {
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if (!checkChunk(chunkPos))
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return; // chunk doesn't exist, we don't need to do anything
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@@ -118,25 +118,26 @@ void ChunkManager::destroyChunk(std::tuple<int, int, int> chunkPos) {
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delete chunk;
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}
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bool ChunkManager::checkChunk(std::tuple<int, int, int> chunk) {
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bool ChunkManager::checkChunk(std::tuple<int, int, uint64_t> chunk) {
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return chunks.find(chunk) != chunks.end();
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}
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std::tuple<int, int, int> ChunkManager::grabChunk(int posX, int posY, int instanceID) {
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std::tuple<int, int, uint64_t> ChunkManager::grabChunk(int posX, int posY, uint64_t instanceID) {
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return std::make_tuple(posX / (settings::VIEWDISTANCE / 3), posY / (settings::VIEWDISTANCE / 3), instanceID);
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}
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std::vector<Chunk*> ChunkManager::grabChunks(std::tuple<int, int, int> chunk) {
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std::vector<Chunk*> ChunkManager::grabChunks(std::tuple<int, int, uint64_t> chunk) {
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std::vector<Chunk*> chnks;
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chnks.reserve(9);
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int x, y, inst;
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int x, y;
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uint64_t inst;
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std::tie(x, y, inst) = chunk;
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// grabs surrounding chunks if they exist
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for (int i = -1; i < 2; i++) {
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for (int z = -1; z < 2; z++) {
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std::tuple<int, int, int> pos = std::make_tuple(x+i, y+z, inst);
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std::tuple<int, int, uint64_t> pos = std::make_tuple(x+i, y+z, inst);
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// if chunk exists, add it to the vector
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if (checkChunk(pos))
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@@ -170,7 +171,7 @@ std::vector<Chunk*> ChunkManager::getDeltaChunks(std::vector<Chunk*> from, std::
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return delta;
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}
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bool ChunkManager::inPopulatedChunks(int posX, int posY, int instanceID) {
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bool ChunkManager::inPopulatedChunks(int posX, int posY, uint64_t instanceID) {
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auto chunk = ChunkManager::grabChunk(posX, posY, instanceID);
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auto nearbyChunks = ChunkManager::grabChunks(chunk);
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