Add support for unique instances

This commit is contained in:
Gent
2020-10-12 12:55:41 -04:00
parent c1fd51b721
commit d4aed0abf4
11 changed files with 55 additions and 47 deletions

View File

@@ -3,12 +3,12 @@
#include "NPCManager.hpp"
#include "settings.hpp"
std::map<std::tuple<int, int, int>, Chunk*> ChunkManager::chunks;
std::map<std::tuple<int, int, uint64_t>, Chunk*> ChunkManager::chunks;
void ChunkManager::init() {} // stubbed
void ChunkManager::addNPC(int posX, int posY, int instanceID, int32_t id) {
std::tuple<int, int, int> pos = grabChunk(posX, posY, instanceID);
void ChunkManager::addNPC(int posX, int posY, uint64_t instanceID, int32_t id) {
std::tuple<int, int, uint64_t> pos = grabChunk(posX, posY, instanceID);
// make chunk if it doesn't exist!
if (chunks.find(pos) == chunks.end()) {
@@ -22,8 +22,8 @@ void ChunkManager::addNPC(int posX, int posY, int instanceID, int32_t id) {
chunk->NPCs.insert(id);
}
void ChunkManager::addPlayer(int posX, int posY, int instanceID, CNSocket* sock) {
std::tuple<int, int, int> pos = grabChunk(posX, posY, instanceID);
void ChunkManager::addPlayer(int posX, int posY, uint64_t instanceID, CNSocket* sock) {
std::tuple<int, int, uint64_t> pos = grabChunk(posX, posY, instanceID);
// make chunk if it doesn't exist!
if (chunks.find(pos) == chunks.end()) {
@@ -37,7 +37,7 @@ void ChunkManager::addPlayer(int posX, int posY, int instanceID, CNSocket* sock)
chunk->players.insert(sock);
}
bool ChunkManager::removePlayer(std::tuple<int, int, int> chunkPos, CNSocket* sock) {
bool ChunkManager::removePlayer(std::tuple<int, int, uint64_t> chunkPos, CNSocket* sock) {
if (!checkChunk(chunkPos))
return false; // do nothing if chunk doesn't even exist
@@ -57,7 +57,7 @@ bool ChunkManager::removePlayer(std::tuple<int, int, int> chunkPos, CNSocket* so
return false;
}
bool ChunkManager::removeNPC(std::tuple<int, int, int> chunkPos, int32_t id) {
bool ChunkManager::removeNPC(std::tuple<int, int, uint64_t> chunkPos, int32_t id) {
if (!checkChunk(chunkPos))
return false; // do nothing if chunk doesn't even exist
@@ -77,7 +77,7 @@ bool ChunkManager::removeNPC(std::tuple<int, int, int> chunkPos, int32_t id) {
return false;
}
void ChunkManager::destroyChunk(std::tuple<int, int, int> chunkPos) {
void ChunkManager::destroyChunk(std::tuple<int, int, uint64_t> chunkPos) {
if (!checkChunk(chunkPos))
return; // chunk doesn't exist, we don't need to do anything
@@ -118,25 +118,26 @@ void ChunkManager::destroyChunk(std::tuple<int, int, int> chunkPos) {
delete chunk;
}
bool ChunkManager::checkChunk(std::tuple<int, int, int> chunk) {
bool ChunkManager::checkChunk(std::tuple<int, int, uint64_t> chunk) {
return chunks.find(chunk) != chunks.end();
}
std::tuple<int, int, int> ChunkManager::grabChunk(int posX, int posY, int instanceID) {
std::tuple<int, int, uint64_t> ChunkManager::grabChunk(int posX, int posY, uint64_t instanceID) {
return std::make_tuple(posX / (settings::VIEWDISTANCE / 3), posY / (settings::VIEWDISTANCE / 3), instanceID);
}
std::vector<Chunk*> ChunkManager::grabChunks(std::tuple<int, int, int> chunk) {
std::vector<Chunk*> ChunkManager::grabChunks(std::tuple<int, int, uint64_t> chunk) {
std::vector<Chunk*> chnks;
chnks.reserve(9);
int x, y, inst;
int x, y;
uint64_t inst;
std::tie(x, y, inst) = chunk;
// grabs surrounding chunks if they exist
for (int i = -1; i < 2; i++) {
for (int z = -1; z < 2; z++) {
std::tuple<int, int, int> pos = std::make_tuple(x+i, y+z, inst);
std::tuple<int, int, uint64_t> pos = std::make_tuple(x+i, y+z, inst);
// if chunk exists, add it to the vector
if (checkChunk(pos))
@@ -170,7 +171,7 @@ std::vector<Chunk*> ChunkManager::getDeltaChunks(std::vector<Chunk*> from, std::
return delta;
}
bool ChunkManager::inPopulatedChunks(int posX, int posY, int instanceID) {
bool ChunkManager::inPopulatedChunks(int posX, int posY, uint64_t instanceID) {
auto chunk = ChunkManager::grabChunk(posX, posY, instanceID);
auto nearbyChunks = ChunkManager::grabChunks(chunk);