mirror of
				https://github.com/OpenFusionProject/OpenFusion.git
				synced 2025-11-04 02:30:21 +00:00 
			
		
		
		
	set up gruntwork
This commit is contained in:
		@@ -270,6 +270,14 @@ void unsummonWCommand(std::string full, std::vector<std::string>& args, CNSocket
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (TableData::RunningEggs.find(npc->appearanceData.iNPC_ID) != TableData::RunningEggs.end()) {
 | 
			
		||||
        ChatManager::sendServerMessage(sock, "/unsummonW: removed egg with type: " + std::to_string(npc->appearanceData.iNPCType) +
 | 
			
		||||
            ", id: " + std::to_string(npc->appearanceData.iNPC_ID));
 | 
			
		||||
        TableData::RunningEggs.erase(npc->appearanceData.iNPC_ID);
 | 
			
		||||
        NPCManager::destroyNPC(npc->appearanceData.iNPC_ID);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) == TableData::RunningMobs.end()) {
 | 
			
		||||
        ChatManager::sendServerMessage(sock, "/unsummonW: Closest NPC is not a gruntwork mob.");
 | 
			
		||||
        return;
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,8 @@
 | 
			
		||||
#include "MissionManager.hpp"
 | 
			
		||||
#include "ChunkManager.hpp"
 | 
			
		||||
#include "NanoManager.hpp"
 | 
			
		||||
#include "TableData.hpp"
 | 
			
		||||
#include "ChatManager.hpp"
 | 
			
		||||
 | 
			
		||||
#include <cmath>
 | 
			
		||||
#define M_PI 3.14159265358979323846
 | 
			
		||||
@@ -26,6 +28,8 @@ std::unordered_map<int, EggType> NPCManager::EggTypes;
 | 
			
		||||
std::unordered_map<int, Egg*> NPCManager::Eggs;
 | 
			
		||||
nlohmann::json NPCManager::NPCData;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Initialized at the end of TableData::init().
 | 
			
		||||
 * This allows us to summon and kill mobs in arbitrary order without
 | 
			
		||||
@@ -182,6 +186,7 @@ void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) {
 | 
			
		||||
    npc->appearanceData.iX = X;
 | 
			
		||||
    npc->appearanceData.iY = Y;
 | 
			
		||||
    npc->appearanceData.iZ = Z;
 | 
			
		||||
 | 
			
		||||
    std::tuple<int, int, uint64_t> newPos = ChunkManager::grabChunk(X, Y, npc->instanceID);
 | 
			
		||||
 | 
			
		||||
    // nothing to be done (but we should also update currentChunks to add/remove stale chunks)
 | 
			
		||||
@@ -876,14 +881,17 @@ void NPCManager::eggSummon(CNSocket* sock, CNPacketData* data) {
 | 
			
		||||
     * instead we're using some math to place the egg right in front of the player
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
    int addX = -500.0f * sin(plr->angle / 180.0f * M_PI);
 | 
			
		||||
    int addY = -500.0f * cos(plr->angle / 180.0f * M_PI);
 | 
			
		||||
    // temporarly disabled for sake of gruntwork
 | 
			
		||||
    int addX = 0; //-500.0f * sin(plr->angle / 180.0f * M_PI);
 | 
			
		||||
    int addY = 0;  //-500.0f * cos(plr->angle / 180.0f * M_PI);
 | 
			
		||||
 | 
			
		||||
    Egg* egg = new Egg (plr->x + addX, plr->y + addY, plr->z, plr->instanceID, summon->iShinyType, id, true);
 | 
			
		||||
    Egg* egg = new Egg (plr->x + addX, plr->y + addY, plr->z, plr->instanceID, summon->iShinyType, id, false); // change last arg to true after gruntwork
 | 
			
		||||
    NPCManager::NPCs[id] = egg;
 | 
			
		||||
    NPCManager::Eggs[id] = egg;
 | 
			
		||||
    NPCManager::updateNPCPosition(id, plr->x + addX, plr->y + addY, plr->z, plr->instanceID);
 | 
			
		||||
 | 
			
		||||
    // add to template
 | 
			
		||||
    TableData::RunningEggs[id] = egg;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
 | 
			
		||||
 
 | 
			
		||||
@@ -16,6 +16,7 @@ std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
 | 
			
		||||
std::map<int32_t, int> TableData::RunningNPCRotations;
 | 
			
		||||
std::map<int32_t, int> TableData::RunningNPCMapNumbers;
 | 
			
		||||
std::map<int32_t, BaseNPC*> TableData::RunningMobs;
 | 
			
		||||
std::map<int32_t, BaseNPC*> TableData::RunningEggs;
 | 
			
		||||
 | 
			
		||||
class TableException : public std::exception {
 | 
			
		||||
public:
 | 
			
		||||
@@ -615,6 +616,19 @@ void TableData::loadGruntwork(int32_t *nextId) {
 | 
			
		||||
            NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, mob["iX"], mob["iY"], mob["iZ"]);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        auto eggs = gruntwork["eggs"];
 | 
			
		||||
        for (auto _egg = eggs.begin(); _egg != eggs.end(); _egg++) {
 | 
			
		||||
            auto egg = _egg.value();
 | 
			
		||||
            int id = (*nextId)++;
 | 
			
		||||
            Egg* addEgg = new Egg(egg["iX"], egg["iY"], egg["iZ"], egg["iMapNum"], egg["iType"], id, false);
 | 
			
		||||
            NPCManager::NPCs[id] = addEgg;
 | 
			
		||||
            NPCManager::Eggs[id] = addEgg;
 | 
			
		||||
            NPCManager::updateNPCPosition(id, egg["iX"], egg["iY"], egg["iZ"], egg["iMapNum"]);
 | 
			
		||||
            TableData::RunningEggs[id] = addEgg;
 | 
			
		||||
            std::cout << id << "   " << addEgg->currentChunks.size() << std::endl;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
 | 
			
		||||
    }
 | 
			
		||||
    catch (const std::exception& err) {
 | 
			
		||||
@@ -701,5 +715,20 @@ void TableData::flush() {
 | 
			
		||||
        gruntwork["mobs"].push_back(mob);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (auto& pair : RunningEggs) {
 | 
			
		||||
        nlohmann::json egg;
 | 
			
		||||
        BaseNPC* npc = pair.second;
 | 
			
		||||
 | 
			
		||||
        if (NPCManager::Eggs.find(pair.first) == NPCManager::Eggs.end())
 | 
			
		||||
            continue;
 | 
			
		||||
        egg["iX"] = npc->appearanceData.iX;
 | 
			
		||||
        egg["iY"] = npc->appearanceData.iY;
 | 
			
		||||
        egg["iZ"] = npc->appearanceData.iZ;
 | 
			
		||||
        egg["iMapNum"] = MAPNUM(npc->instanceID);
 | 
			
		||||
        egg["iType"] = npc->appearanceData.iNPCType;
 | 
			
		||||
 | 
			
		||||
        gruntwork["eggs"].push_back(egg);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    file << gruntwork << std::endl;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,6 +9,7 @@ namespace TableData {
 | 
			
		||||
    extern std::map<int32_t, int> RunningNPCRotations;
 | 
			
		||||
    extern std::map<int32_t, int> RunningNPCMapNumbers;
 | 
			
		||||
    extern std::map<int32_t, BaseNPC*> RunningMobs;
 | 
			
		||||
    extern std::map<int32_t, BaseNPC*> RunningEggs;
 | 
			
		||||
 | 
			
		||||
    void init();
 | 
			
		||||
    void cleanup();
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user