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Lerp mob movement a little.
We'll lerp a little harder later. Also retreat if kited too far.
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@@ -27,7 +27,7 @@ struct Mob : public BaseNPC {
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// dead
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time_t killedTime = 0;
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int regenTime;
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time_t regenTime;
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bool despawned = false; // for the sake of death animations
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// roaming
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@@ -85,4 +85,5 @@ namespace MobManager {
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void npcAttackPc(Mob *mob);
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void killMob(CNSocket *sock, Mob *mob);
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void giveReward(CNSocket *sock);
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std::pair<int,int> lerp(int, int, int, int, int);
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}
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