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[refactor] Mark all internal functions static
All packet handlers and helper functions that are only used in the source file they're declared in have been taken out of the namespaces in the corresponding header files, have been marked static, and have been reordered to avoid the need for declarations at the top of each source file. Each source file now contains a "using namespace" directive so that the static functions don't need to prefix the source file's symbols with their namespace. All redundant namespace prefixes found have been removed. An unused nano power resetting function in NanoManager has been removed.
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@@ -16,7 +16,6 @@ namespace PlayerManager {
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extern std::map<CNSocket*, Player*> players;
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void init();
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void addPlayer(CNSocket* key, Player plr);
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void removePlayer(CNSocket* key);
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void updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, uint64_t I, int angle);
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@@ -26,31 +25,13 @@ namespace PlayerManager {
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void sendToViewable(CNSocket* sock, void* buf, uint32_t type, size_t size);
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void enterPlayer(CNSocket* sock, CNPacketData* data);
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void loadPlayer(CNSocket* sock, CNPacketData* data);
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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void revivePlayer(CNSocket* sock, CNPacketData* data);
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void exitGame(CNSocket* sock, CNPacketData* data);
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void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
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void changePlayerGuide(CNSocket *sock, CNPacketData *data);
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void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
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void exitPlayerVehicle(CNSocket* sock, CNPacketData* data);
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void setFirstUseFlag(CNSocket* sock, CNPacketData* data);
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Player *getPlayer(CNSocket* key);
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std::string getPlayerName(Player *plr, bool id=true);
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WarpLocation* getRespawnPoint(Player *plr);
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bool isAccountInUse(int accountId);
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void exitDuplicate(int accountId);
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void setSpecialState(CNSocket* sock, CNPacketData* data);
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Player *getPlayerFromID(int32_t iID);
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CNSocket *getSockFromID(int32_t iID);
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CNSocket *getSockFromName(std::string firstname, std::string lastname);
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CNSocket *getSockFromAny(int by, int id, int uid, std::string firstname, std::string lastname);
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void sendNanoBookSubset(CNSocket *sock);
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}
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