[refactor] Mark all internal functions static

All packet handlers and helper functions that are only used in the
source file they're declared in have been taken out of the namespaces in
the corresponding header files, have been marked static, and have been
reordered to avoid the need for declarations at the top of each source
file.

Each source file now contains a "using namespace" directive so that the
static functions don't need to prefix the source file's symbols with
their namespace. All redundant namespace prefixes found have been
removed.

An unused nano power resetting function in NanoManager has been removed.
This commit is contained in:
2021-03-16 22:06:10 +01:00
parent 04c56ce426
commit cee09f6344
36 changed files with 1808 additions and 1957 deletions

View File

@@ -21,6 +21,8 @@
#include "JSON.hpp"
using namespace NPCManager;
std::map<int32_t, BaseNPC*> NPCManager::NPCs;
std::map<int32_t, WarpLocation> NPCManager::Warps;
std::vector<WarpLocation> NPCManager::RespawnPoints;
@@ -30,8 +32,6 @@ std::unordered_map<int, EggType> NPCManager::EggTypes;
std::unordered_map<int, Egg*> NPCManager::Eggs;
nlohmann::json NPCManager::NPCData;
/*
* Initialized at the end of TableData::init().
* This allows us to summon and kill mobs in arbitrary order without
@@ -39,18 +39,6 @@ nlohmann::json NPCManager::NPCData;
*/
int32_t NPCManager::nextId;
void NPCManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TIME_TO_GO_WARP, npcWarpTimeMachine);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_UNSUMMON, npcUnsummonHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SHINY_PICKUP, eggPickup);
REGISTER_SHARD_TIMER(eggStep, 1000);
}
void NPCManager::destroyNPC(int32_t id) {
// sanity check
if (NPCs.find(id) == NPCs.end()) {
@@ -109,7 +97,7 @@ void NPCManager::sendToViewable(BaseNPC *npc, void *buf, uint32_t type, size_t s
}
}
void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {
static void npcBarkHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_BARKER))
return; // malformed packet
@@ -132,7 +120,7 @@ void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&resp, P_FE2CL_REP_BARKER, sizeof(sP_FE2CL_REP_BARKER));
}
void NPCManager::npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
static void npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NPC_UNSUMMON))
return; // malformed packet
@@ -169,7 +157,7 @@ BaseNPC *NPCManager::summonNPC(int x, int y, int z, uint64_t instance, int type,
return npc;
}
void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
static void npcSummonHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
return; // malformed packet
@@ -188,22 +176,7 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
}
}
void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
return; // malformed packet
sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
handleWarp(sock, warpNpc->iWarpID);
}
void NPCManager::npcWarpTimeMachine(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TIME_TO_GO_WARP))
return; // malformed packet
// this is just a warp request
handleWarp(sock, 28);
}
void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
static void handleWarp(CNSocket* sock, int32_t warpId) {
Player* plr = PlayerManager::getPlayer(sock);
// sanity check
if (Warps.find(warpId) == Warps.end())
@@ -303,6 +276,21 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
}
}
static void npcWarpHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
return; // malformed packet
sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
handleWarp(sock, warpNpc->iWarpID);
}
static void npcWarpTimeMachine(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_TIME_TO_GO_WARP))
return; // malformed packet
// this is just a warp request
handleWarp(sock, 28);
}
/*
* Helper function to get NPC closest to coordinates in specified chunks
*/
@@ -395,7 +383,7 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int durati
return 0;
}
void NPCManager::eggStep(CNServer* serv, time_t currTime) {
static void eggStep(CNServer* serv, time_t currTime) {
// tick buffs
time_t timeStamp = currTime;
auto it = EggBuffs.begin();
@@ -457,7 +445,7 @@ void NPCManager::npcDataToEggData(sNPCAppearanceData* npc, sShinyAppearanceData*
egg->iShiny_ID = npc->iNPC_ID;
}
void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
static void eggPickup(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SHINY_PICKUP))
return; // malformed packet
@@ -565,6 +553,7 @@ void NPCManager::eggPickup(CNSocket* sock, CNPacketData* data) {
}
}
// TODO: Move this to MobAI, possibly
#pragma region NPCEvents
// summon right arm and stage 2 body
@@ -618,3 +607,15 @@ std::vector<NPCEvent> NPCManager::NPCEvents = {
};
#pragma endregion NPCEvents
void NPCManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TIME_TO_GO_WARP, npcWarpTimeMachine);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_UNSUMMON, npcUnsummonHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SHINY_PICKUP, eggPickup);
REGISTER_SHARD_TIMER(eggStep, 1000);
}