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[refactor] Mark all internal functions static
All packet handlers and helper functions that are only used in the source file they're declared in have been taken out of the namespaces in the corresponding header files, have been marked static, and have been reordered to avoid the need for declarations at the top of each source file. Each source file now contains a "using namespace" directive so that the static functions don't need to prefix the source file's symbols with their namespace. All redundant namespace prefixes found have been removed. An unused nano power resetting function in NanoManager has been removed.
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@@ -3,39 +3,11 @@
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#include "Player.hpp"
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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#include "CNShardServer.hpp"
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#include <map>
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#include <list>
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#include "CNProtocol.hpp"
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namespace BuddyManager {
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void init();
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// Buddy list
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void refreshBuddyList(CNSocket* sock);
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// Buddy requests
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void requestBuddy(CNSocket* sock, CNPacketData* data);
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void reqBuddyByName(CNSocket* sock, CNPacketData* data);
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// Buddy accepting
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void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
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void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
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// Getting buddy state
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void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
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// Blocking/removing buddies
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void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
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void reqPlayerBlock(CNSocket* sock, CNPacketData* data);
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void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
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// Buddy warping
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void reqBuddyWarp(CNSocket* sock, CNPacketData* data);
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// helper methods
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// Name checks
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int getAvailableBuddySlot(Player* plr);
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bool playerHasBuddyWithID(Player* plr, int buddyID);
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}
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