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support for /unsummon
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@ -20,6 +20,7 @@ namespace ChunkManager {
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extern std::map<std::pair<int, int>, Chunk*> chunks;
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void addNPC(int posX, int posY, int32_t id);
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void removeNPC(int posX, int posY, int32_t id);
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void addPlayer(int posX, int posY, CNSocket* sock);
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std::pair<int, int> grabChunk(int posX, int posY);
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std::vector<Chunk*> grabChunks(int chunkX, int chunkY);
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@ -28,6 +28,7 @@ struct Mob : public BaseNPC {
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// NOTE: there appear to be discrepancies in the dump
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appearanceData.iHP = maxHealth;
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}
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~Mob() {}
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};
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namespace MobManager {
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@ -15,9 +15,11 @@ std::map<int32_t, BaseNPC*> NPCManager::NPCs;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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void NPCManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_UNSUMMON, npcUnsummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_START, npcVendorStart);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE, npcVendorTable);
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@ -42,17 +44,48 @@ void NPCManager::addNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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}
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}
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void NPCManager::removeNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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void NPCManager::removeNPC(int32_t id) {
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// sanity check
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if (NPCs.find(id) == NPCs.end()) {
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std::cout << "npc not found : " << id << std::endl;
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return;
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}
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BaseNPC* entity = NPCs[id];
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std::pair<int, int> pos = ChunkManager::grabChunk(entity->appearanceData.iX, entity->appearanceData.iY);
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// sanity check
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if (ChunkManager::chunks.find(pos) == ChunkManager::chunks.end()) {
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std::cout << "chunk not found!" << std::endl;
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return;
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}
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// remove NPC from the chunk
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Chunk* chunk = ChunkManager::chunks[pos];
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chunk->NPCs.erase(id);
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// create struct
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INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
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exitData.iNPC_ID = id;
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for (Chunk* chunk : viewableChunks) {
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// remove it from the clients
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for (Chunk* chunk : ChunkManager::grabChunks(pos.first, pos.second)) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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}
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}
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// remove from mob list if it's a mob
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if (MobManager::Mobs.find(id) != MobManager::Mobs.end())
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MobManager::Mobs.erase(id);
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// finally, remove it from the map and free it
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NPCs.erase(id);
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delete entity;
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std::cout << "npc removed!" << std::endl;
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}
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void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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@ -281,6 +314,17 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {} // stubbed for now
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void NPCManager::npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NPC_UNSUMMON))
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return; // malformed packet
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if (!PlayerManager::getPlayer(sock)->IsGM)
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return;
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sP_CL2FE_REQ_NPC_UNSUMMON* req = (sP_CL2FE_REQ_NPC_UNSUMMON*)data->buf;
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NPCManager::removeNPC(req->iNPC_ID);
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}
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void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
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return; // malformed packet
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@ -293,7 +337,7 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
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if (!plr->IsGM || req->iNPCType >= 3314)
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return;
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resp.NPCAppearanceData.iNPC_ID = rand(); // cpunch-style
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resp.NPCAppearanceData.iNPC_ID = NPCs.size()+1;
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resp.NPCAppearanceData.iNPCType = req->iNPCType;
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resp.NPCAppearanceData.iHP = 1000; // TODO: placeholder
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resp.NPCAppearanceData.iX = plr->x;
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@ -301,6 +345,8 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
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resp.NPCAppearanceData.iZ = plr->z;
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NPCs[resp.NPCAppearanceData.iNPC_ID] = new BaseNPC(plr->x, plr->y, plr->z, req->iNPCType);
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NPCs[resp.NPCAppearanceData.iNPC_ID]->appearanceData.iNPC_ID = resp.NPCAppearanceData.iNPC_ID;
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ChunkManager::addNPC(plr->x, plr->y, resp.NPCAppearanceData.iNPC_ID);
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}
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@ -21,10 +21,11 @@ namespace NPCManager {
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void init();
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void addNPC(std::vector<Chunk*> viewableChunks, int32_t);
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void removeNPC(std::vector<Chunk*> viewableChunks, int32_t);
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void removeNPC(int32_t);
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void npcBarkHandler(CNSocket* sock, CNPacketData* data);
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void npcSummonHandler(CNSocket* sock, CNPacketData* data);
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void npcUnsummonHandler(CNSocket* sock, CNPacketData* data);
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void npcWarpHandler(CNSocket* sock, CNPacketData* data);
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void npcVendorStart(CNSocket* sock, CNPacketData* data);
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