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Unsummon nano when stamina runs out
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@ -1,5 +1,6 @@
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#include "MobManager.hpp"
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#include "MobManager.hpp"
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#include "PlayerManager.hpp"
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#include "PlayerManager.hpp"
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#include "NanoManager.hpp"
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#include "NPCManager.hpp"
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#include "NPCManager.hpp"
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#include "ItemManager.hpp"
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#include "ItemManager.hpp"
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#include "MissionManager.hpp"
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#include "MissionManager.hpp"
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@ -605,7 +606,7 @@ void MobManager::playerTick(CNServer *serv, time_t currTime) {
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plr->Nanos[plr->activeNano].iStamina -= 1;
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plr->Nanos[plr->activeNano].iStamina -= 1;
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if (plr->Nanos[plr->activeNano].iStamina < 0)
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if (plr->Nanos[plr->activeNano].iStamina < 0)
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plr->activeNano = 0;
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NanoManager::summonNano(PlayerManager::getSockFromID(plr->iID), -1);
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transmit = true;
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transmit = true;
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} else if (plr->Nanos[plr->equippedNanos[i]].iStamina < 150) { // regain stamina
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} else if (plr->Nanos[plr->equippedNanos[i]].iStamina < 150) { // regain stamina
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