Item Deletion and extra fixes (#17)

* Deleting Items

* fixes

* fixes 2

* Basic GM login

* Update ItemManager.cpp

Co-authored-by: Raymonf <raymonf@outlook.com>
This commit is contained in:
JadeShrineMaiden
2020-08-21 21:09:52 +01:00
committed by GitHub
parent 3fe1a02200
commit caaffcbe3d
7 changed files with 90 additions and 13 deletions

View File

@@ -6,7 +6,8 @@
void ItemManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
REGISTER_SHARD_PACKET(P_FE2CL_PC_EQUIP_CHANGE, itemMoveHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
}
void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
@@ -19,19 +20,17 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
PlayerView& plr = PlayerManager::players[sock];
sItemBase fromItem;
sItemBase toItem;
// eFrom 0 means from equip
if (itemmove->eFrom == 0) {
// unequiping an item
std::cout << "unequipting item" << std::endl;
fromItem = plr.plr.Equip[itemmove->iFromSlotNum];
} else {
fromItem = plr.plr.Inven[itemmove->iFromSlotNum];
}
// eTo 0 means to equip
if (itemmove->eTo == 0) {
std::cout << "equipting item" << std::endl;
// equiping an item
toItem = plr.plr.Equip[itemmove->iToSlotNum];
plr.plr.Equip[itemmove->iToSlotNum] = fromItem;
@@ -45,24 +44,23 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
} else {
plr.plr.Inven[itemmove->iFromSlotNum] = toItem;
}
if (itemmove->eFrom == 0 || itemmove->eTo == 0) {
if (itemmove->eFrom == 0 || itemmove->eTo == 0) {
for (CNSocket* otherSock : plr.viewable) {
sP_FE2CL_PC_EQUIP_CHANGE* resp2 = (sP_FE2CL_PC_EQUIP_CHANGE*)xmalloc(sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
resp2->iPC_ID = plr.plr.iID;
if (itemmove->eFrom == 0) {
resp2->iEquipSlotNum = itemmove->iFromSlotNum;
resp2->EquipSlotItem = toItem;
}
else {
} else {
resp2->iEquipSlotNum = itemmove->iToSlotNum;
resp2->EquipSlotItem = fromItem;
}
otherSock->sendPacket(new CNPacketData((void*)resp2, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE), otherSock->getFEKey()));
}
}
}
resp->eTo = itemmove->eFrom;
resp->iToSlotNum = itemmove->iFromSlotNum;
resp->ToSlotItem = toItem;
@@ -71,4 +69,60 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
resp->FromSlotItem = fromItem;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC), sock->getFEKey()));
}
void ItemManager::itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_ITEM_DELETE))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_ITEM_DELETE* itemdel = (sP_CL2FE_REQ_PC_ITEM_DELETE*)data->buf;
sP_FE2CL_REP_PC_ITEM_DELETE_SUCC* resp = (sP_FE2CL_REP_PC_ITEM_DELETE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC));
PlayerView& plr = PlayerManager::players[sock];
resp->eIL = itemdel->eIL;
resp->iSlotNum = itemdel->iSlotNum;
// so, im not sure what this eIL thing does since you always delete items in inventory and not equips
plr.plr.Inven[itemdel->iSlotNum].iID = 0;
plr.plr.Inven[itemdel->iSlotNum].iType = 0;
plr.plr.Inven[itemdel->iSlotNum].iOpt = 0;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_ITEM_DELETE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC), sock->getFEKey()));
}
void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_ITEM))
return; // ignore the malformed packet
sP_CL2FE_REQ_PC_GIVE_ITEM* itemreq = (sP_CL2FE_REQ_PC_GIVE_ITEM*)data->buf;
PlayerView& plr = PlayerManager::players[sock];
if (!plr.plr.IsGM) {
// TODO: send fail packet
return;
}
if (itemreq->eIL == 2) {
// Quest item, not a real item, handle this later, stubbed for now
// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
} else if (itemreq->eIL == 1) {
sP_FE2CL_REP_PC_GIVE_ITEM_SUCC* resp = (sP_FE2CL_REP_PC_GIVE_ITEM_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
resp->eIL = itemreq->eIL;
resp->iSlotNum = itemreq->iSlotNum;
resp->Item = itemreq->Item;
plr.plr.Inven[itemreq->iSlotNum] = itemreq->Item;
plr.plr.level = 36;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC), sock->getFEKey()));
sP_FE2CL_REP_PC_CHANGE_LEVEL* resp2 = (sP_FE2CL_REP_PC_CHANGE_LEVEL*)xmalloc(sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
resp2->iPC_ID = plr.plr.iID;
resp2->iPC_Level = 36;
sock->sendPacket(new CNPacketData((void*)resp2, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL), sock->getFEKey()));
}
}