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Implement two more mission types + tweaks & fixes
* Weapons will consume your batteries fully. * Nerfed enemy damage at lower levels. * Further reworked drain, uses a static variable as a timer (lastDrainTime) * resendMobHP has been repurposed to drainMobHP. * Players heal faster after a sizable cooldown. * Nano type advantage is more noticeable during combat. Implemented two more mission types + Tweaks * Item delivery quests now work. * Timed missions now work. * All escort missions (type 6) are skipped. * /minfo now also prints the terminator npc. * Weapon battery consumption tweaked * Fixed indentations. * Heal nanos have better output (25% -> 35%) * Damage formula had a slight tweak. * Bugfixed weapon equipping. * Other tweaks
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@@ -280,7 +280,6 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
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plrv.currentChunks.clear();
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plrv.chunkPos = std::make_tuple(0, 0, plrv.plr->instanceID);
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sock->sendPacket((void*)&pkt, P_FE2CL_REP_PC_GOTO_SUCC, sizeof(sP_FE2CL_REP_PC_GOTO_SUCC));
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updatePlayerPosition(sock, X, Y, Z);
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}
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void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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