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Implement two more mission types + tweaks & fixes
* Weapons will consume your batteries fully. * Nerfed enemy damage at lower levels. * Further reworked drain, uses a static variable as a timer (lastDrainTime) * resendMobHP has been repurposed to drainMobHP. * Players heal faster after a sizable cooldown. * Nano type advantage is more noticeable during combat. Implemented two more mission types + Tweaks * Item delivery quests now work. * Timed missions now work. * All escort missions (type 6) are skipped. * /minfo now also prints the terminator npc. * Weapon battery consumption tweaked * Fixed indentations. * Heal nanos have better output (25% -> 35%) * Damage formula had a slight tweak. * Bugfixed weapon equipping. * Other tweaks
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@@ -139,7 +139,7 @@ namespace MobManager {
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std::pair<int,int> getDamage(int, int, bool, bool, int, int, int);
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void pcAttackChars(CNSocket *sock, CNPacketData *data);
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void resendMobHP(Mob *mob);
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void drainMobHP(Mob *mob, int amount);
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void incNextMovement(Mob *mob, time_t currTime=0);
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bool aggroCheck(Mob *mob, time_t currTime);
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}
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