Implement two more mission types + tweaks & fixes

* Weapons will consume your batteries fully.
* Nerfed enemy damage at lower levels.
* Further reworked drain, uses a static variable as a timer (lastDrainTime)
* resendMobHP has been repurposed to drainMobHP.
* Players heal faster after a sizable cooldown.
* Nano type advantage is more noticeable during combat.

Implemented two more mission types + Tweaks

* Item delivery quests now work.
* Timed missions now work.
* All escort missions (type 6) are skipped.
* /minfo now also prints the terminator npc.
* Weapon battery consumption tweaked
* Fixed indentations.
* Heal nanos have better output (25% -> 35%)
* Damage formula had a slight tweak.
* Bugfixed weapon equipping.
* Other tweaks
This commit is contained in:
2020-10-21 06:24:51 +01:00
committed by Gent Semaj
parent 177c5f0f17
commit c8497a4856
10 changed files with 117 additions and 85 deletions

View File

@@ -29,12 +29,12 @@ void GroupManager::requestGroup(CNSocket* sock, CNPacketData* data) {
Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_To);
if (plr == nullptr || otherPlr == nullptr)
return;
return;
otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
if (otherPlr == nullptr)
return;
return;
// fail if the group is full or the other player is already in a group
if (plr->groupCnt >= 4 || otherPlr->groupCnt > 1) {
@@ -50,9 +50,9 @@ void GroupManager::requestGroup(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE, resp);
resp.iHostID = plr->iIDGroup;
resp.iHostID = plr->iIDGroup;
otherSock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE, sizeof(sP_FE2CL_PC_GROUP_INVITE));
otherSock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE, sizeof(sP_FE2CL_PC_GROUP_INVITE));
}
void GroupManager::refuseGroup(CNSocket* sock, CNPacketData* data) {
@@ -61,7 +61,7 @@ void GroupManager::refuseGroup(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_GROUP_INVITE_REFUSE* recv = (sP_CL2FE_REQ_PC_GROUP_INVITE_REFUSE*)data->buf;
CNSocket* otherSock = PlayerManager::getSockFromID(recv->iID_From);
CNSocket* otherSock = PlayerManager::getSockFromID(recv->iID_From);
if (otherSock == nullptr)
return;
@@ -69,13 +69,13 @@ void GroupManager::refuseGroup(CNSocket* sock, CNPacketData* data) {
Player* plr = PlayerManager::getPlayer(sock);
if (plr == nullptr)
return;
return;
INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_REFUSE, resp);
resp.iID_To = plr->iID;
otherSock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_REFUSE, sizeof(sP_FE2CL_PC_GROUP_INVITE_REFUSE));
otherSock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_REFUSE, sizeof(sP_FE2CL_PC_GROUP_INVITE_REFUSE));
}
void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
@@ -87,12 +87,12 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
Player* otherPlr = PlayerManager::getPlayerFromID(recv->iID_From);
if (plr == nullptr || otherPlr == nullptr)
return;
return;
otherPlr = PlayerManager::getPlayerFromID(otherPlr->iIDGroup);
if (otherPlr == nullptr)
return;
return;
// fail if the group is full or the other player is already in a group
if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) {
@@ -172,7 +172,7 @@ void GroupManager::chatGroup(CNSocket* sock, CNPacketData* data) {
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (plr == nullptr || otherPlr == nullptr)
return;
return;
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, resp);
@@ -184,14 +184,14 @@ void GroupManager::chatGroup(CNSocket* sock, CNPacketData* data) {
void GroupManager::menuChatGroup(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE))
return; // malformed packet
return; // malformed packet
sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_ALL_GROUP_MENUCHAT_MESSAGE*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (plr == nullptr || otherPlr == nullptr)
return;
return;
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, resp);
@@ -276,7 +276,7 @@ void GroupManager::groupKickPlayer(Player* plr) {
Player* otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (otherPlr == nullptr)
return;
return;
if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), otherPlr->groupCnt - 1, sizeof(sPCGroupMemberInfo))) {
std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size\n";
@@ -340,7 +340,7 @@ void GroupManager::groupKickPlayer(Player* plr) {
CNSocket* sock = PlayerManager::getSockFromID(plr->iID);
if (sock == nullptr)
return;
return;
INITSTRUCT(sP_FE2CL_PC_GROUP_LEAVE_SUCC, resp1);
sock->sendPacket((void*)&resp1, P_FE2CL_PC_GROUP_LEAVE_SUCC, sizeof(sP_FE2CL_PC_GROUP_LEAVE_SUCC));