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Implement two more mission types + tweaks & fixes
* Weapons will consume your batteries fully. * Nerfed enemy damage at lower levels. * Further reworked drain, uses a static variable as a timer (lastDrainTime) * resendMobHP has been repurposed to drainMobHP. * Players heal faster after a sizable cooldown. * Nano type advantage is more noticeable during combat. Implemented two more mission types + Tweaks * Item delivery quests now work. * Timed missions now work. * All escort missions (type 6) are skipped. * /minfo now also prints the terminator npc. * Weapon battery consumption tweaked * Fixed indentations. * Heal nanos have better output (25% -> 35%) * Damage formula had a slight tweak. * Bugfixed weapon equipping. * Other tweaks
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@@ -411,6 +411,7 @@ void minfoCommand(std::string full, std::vector<std::string>& args, CNSocket* so
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ChatManager::sendServerMessage(sock, "[MINFO] Current task ID: " + std::to_string(plr->tasks[i]));
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ChatManager::sendServerMessage(sock, "[MINFO] Current task type: " + std::to_string((int)(task["m_iHTaskType"])));
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ChatManager::sendServerMessage(sock, "[MINFO] Current waypoint NPC ID: " + std::to_string((int)(task["m_iSTGrantWayPoint"])));
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ChatManager::sendServerMessage(sock, "[MINFO] Current terminator NPC ID: " + std::to_string((int)(task["m_iHTerminatorNPCID"])));
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for (int j = 0; j < 3; j++)
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if ((int)(task["m_iCSUEnemyID"][j]) != 0)
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