mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
added saving missions
This commit is contained in:
parent
de15e2004b
commit
c7189a5cef
@ -8,6 +8,7 @@
|
||||
#include "Player.hpp"
|
||||
#include "CNStructs.hpp"
|
||||
#include "contrib/sqlite/sqlite_orm.h"
|
||||
#include "MissionManager.hpp"
|
||||
|
||||
using namespace sqlite_orm;
|
||||
|
||||
@ -50,7 +51,7 @@ auto db = make_storage("database.db",
|
||||
make_column("isGM", &Database::DbPlayer::isGM),
|
||||
make_column("FusionMatter", &Database::DbPlayer::FusionMatter),
|
||||
make_column("Taros", &Database::DbPlayer::Taros),
|
||||
make_column("PCState", &Database::DbPlayer::PCState)
|
||||
make_column("Quests", &Database::DbPlayer::QuestFlag)
|
||||
),
|
||||
make_table("Inventory",
|
||||
make_column("PlayerId", &Database::Inventory::playerId),
|
||||
@ -156,6 +157,7 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
|
||||
create.y_coordinates= settings::SPAWN_Y;
|
||||
create.z_coordinates= settings::SPAWN_Z;
|
||||
create.angle = settings::SPAWN_ANGLE;
|
||||
create.QuestFlag = std::vector<char>();
|
||||
return db.insert(create);
|
||||
}
|
||||
|
||||
@ -201,9 +203,9 @@ void Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character)
|
||||
|
||||
void Database::finishTutorial(int PlayerID)
|
||||
{
|
||||
Player finish = getPlayer(PlayerID);
|
||||
//set flag
|
||||
DbPlayer finish = getDbPlayerById(PlayerID);
|
||||
finish.TutorialFlag = 1;
|
||||
finish.PCStyle2.iTutorialFlag= 1;
|
||||
//add Gun
|
||||
Inventory LightningGun = {};
|
||||
LightningGun.playerId = PlayerID;
|
||||
@ -218,9 +220,13 @@ void Database::finishTutorial(int PlayerID)
|
||||
Buttercup.iID = 1;
|
||||
Buttercup.iSkillID = 1;
|
||||
Buttercup.iStamina = 150;
|
||||
finish.Nano1 = 1;
|
||||
finish.equippedNanos[0] = 1;
|
||||
db.insert(Buttercup);
|
||||
db.update(finish);
|
||||
//save missions
|
||||
MissionManager::saveMission(&finish, 0);
|
||||
MissionManager::saveMission(&finish, 1);
|
||||
|
||||
db.update(playerToDb(finish));
|
||||
}
|
||||
|
||||
int Database::deleteCharacter(int characterID)
|
||||
@ -303,6 +309,23 @@ Database::DbPlayer Database::playerToDb(Player player)
|
||||
result.Nano1 = player.equippedNanos[0];
|
||||
result.Nano2 = player.equippedNanos[1];
|
||||
result.Nano3 = player.equippedNanos[2];
|
||||
|
||||
//quests
|
||||
result.QuestFlag = std::vector<char>();
|
||||
//parsing long array to char vector
|
||||
for (int i=0; i<16; i++)
|
||||
{
|
||||
int64_t temp = player.aQuestFlag[i];
|
||||
for (int j = 0; j < 8; j++) {
|
||||
int64_t check2 = (temp >> (8 * (7 - j)));
|
||||
char toadd = check2;
|
||||
result.QuestFlag.push_back(
|
||||
toadd
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -345,6 +368,23 @@ Player Database::DbToPlayer(DbPlayer player) {
|
||||
|
||||
Database::getInventory(&result);
|
||||
Database::getNanos(&result);
|
||||
|
||||
std::vector<char>::iterator it = player.QuestFlag.begin();
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
if (it == player.QuestFlag.end())
|
||||
break;
|
||||
|
||||
int64_t toAdd = 0;
|
||||
for (int j = 0; j < 8; j++) {
|
||||
int64_t temp = *it;
|
||||
int64_t check2 = (temp << (8 * (7 - j)));
|
||||
toAdd += check2;
|
||||
it++;
|
||||
}
|
||||
result.aQuestFlag[i] = toAdd;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -373,7 +413,7 @@ void Database::updatePlayer(Player player) {
|
||||
void Database::updateInventory(Player player){
|
||||
//start transaction
|
||||
db.begin_transaction();
|
||||
//remove all previous items
|
||||
//remove all
|
||||
db.remove_all<Inventory>(
|
||||
where(c(&Inventory::playerId) == player.iID)
|
||||
);
|
||||
|
@ -62,6 +62,7 @@ namespace Database {
|
||||
int z_coordinates;
|
||||
int angle;
|
||||
short int PCState;
|
||||
std::vector<char> QuestFlag;
|
||||
};
|
||||
|
||||
|
||||
|
@ -100,6 +100,13 @@ void MissionManager::taskEnd(CNSocket* sock, CNPacketData* data) {
|
||||
std::cout << "[WARN] Player completed non-active mission!?" << std::endl;
|
||||
}
|
||||
|
||||
// if it's the last task
|
||||
if (task["m_iSUOutgoingTask"] == 0)
|
||||
{
|
||||
//save completed mission on player
|
||||
saveMission(plr, (int)(task["m_iHMissionID"])-1);
|
||||
}
|
||||
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_END_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_END_SUCC));
|
||||
}
|
||||
|
||||
@ -323,3 +330,10 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
|
||||
sock->sendPacket((void*)&kill, P_FE2CL_REP_PC_KILL_QUEST_NPCs_SUCC, sizeof(sP_FE2CL_REP_PC_KILL_QUEST_NPCs_SUCC));
|
||||
}
|
||||
}
|
||||
|
||||
void MissionManager::saveMission(Player* player, int missionId) {
|
||||
//Missions are stored in int_64t array
|
||||
int row = missionId / 64;
|
||||
int collumn = missionId % 64;
|
||||
player->aQuestFlag[row] |= (1LL << collumn);
|
||||
}
|
||||
|
@ -50,4 +50,6 @@ namespace MissionManager {
|
||||
int giveMissionReward(CNSocket *sock, int task);
|
||||
|
||||
void mobKilled(CNSocket *sock, int mobid);
|
||||
|
||||
void saveMission(Player* player, int missionId);
|
||||
}
|
||||
|
@ -38,6 +38,7 @@ struct Player {
|
||||
bool isTradeConfirm;
|
||||
bool IsGM;
|
||||
|
||||
int64_t aQuestFlag[16];
|
||||
int tasks[ACTIVE_MISSION_COUNT];
|
||||
sItemBase QInven[AQINVEN_COUNT];
|
||||
};
|
||||
|
@ -235,6 +235,11 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
}
|
||||
response.PCLoadData2CL.aQuestFlag[0] = -1;
|
||||
|
||||
//missions
|
||||
for (int i = 0; i < 16; i++) {
|
||||
response.PCLoadData2CL.aQuestFlag[i] = plr.aQuestFlag[i];
|
||||
}
|
||||
|
||||
// shut Computress up
|
||||
response.PCLoadData2CL.iFirstUseFlag1 = UINT64_MAX;
|
||||
response.PCLoadData2CL.iFirstUseFlag2 = UINT64_MAX;
|
||||
|
Loading…
Reference in New Issue
Block a user