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added saving missions
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@@ -235,6 +235,11 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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}
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response.PCLoadData2CL.aQuestFlag[0] = -1;
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//missions
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for (int i = 0; i < 16; i++) {
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response.PCLoadData2CL.aQuestFlag[i] = plr.aQuestFlag[i];
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}
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// shut Computress up
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response.PCLoadData2CL.iFirstUseFlag1 = UINT64_MAX;
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response.PCLoadData2CL.iFirstUseFlag2 = UINT64_MAX;
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