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EggBuffs now stores debuff timestamp instead of remaining time
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@ -19,7 +19,7 @@
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std::map<int32_t, BaseNPC*> NPCManager::NPCs;
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std::map<int32_t, BaseNPC*> NPCManager::NPCs;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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/// sock, CBFlag -> remaining time
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/// sock, CBFlag -> until
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std::map<std::pair<CNSocket*, int32_t>, time_t> NPCManager::EggBuffs;
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std::map<std::pair<CNSocket*, int32_t>, time_t> NPCManager::EggBuffs;
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nlohmann::json NPCManager::NPCData;
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nlohmann::json NPCManager::NPCData;
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@ -694,8 +694,10 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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sock->sendPacket((void*)&updatePacket, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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sock->sendPacket((void*)&updatePacket, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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}
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// save the buff serverside;
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// save the buff serverside;
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EggBuffs[key] = duration;
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// if you get the same buff again, new duration will override the previous one
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time_t until = getTimestamp() + duration;
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EggBuffs[key] = until;
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return 0;
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return 0;
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}
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}
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@ -704,9 +706,8 @@ void NPCManager::buffStep(CNServer* serv, time_t currTime) {
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auto it = EggBuffs.begin();
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auto it = EggBuffs.begin();
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while (it != EggBuffs.end()) {
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while (it != EggBuffs.end()) {
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// decrement remaining time
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// check remaining time
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it->second --;
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if (it->second > getTimestamp())
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if (it->second > 0)
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it++;
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it++;
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// if time reached 0
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// if time reached 0
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