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https://github.com/OpenFusionProject/OpenFusion.git
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Implement /ban command
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5e569d4324
commit
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@ -845,6 +845,86 @@ void unregisterallCommand(std::string full, std::vector<std::string>& args, CNSo
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC));
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}
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void banCommand(std::string full, std::vector<std::string>& args, CNSocket *sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "Usage: /ban PlayerID [reason...]");
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return;
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}
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char *rest;
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int playerId = std::strtol(args[1].c_str(), &rest, 10);
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if (*rest) {
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ChatManager::sendServerMessage(sock, "Invalid PlayerID: " + args[1]);
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return;
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}
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std::string reason;
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if (args.size() == 2) {
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reason = "no reason given";
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} else {
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reason = args[2];
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for (int i = 3; i < args.size(); i++)
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reason += " " + args[i];
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}
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// ban the account that player belongs to
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if (!Database::banPlayer(playerId, reason)) {
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// propagating a more descriptive error message from banPlayer() would be too much work
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ChatManager::sendServerMessage(sock, "Failed to ban target player. Check server logs.");
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return;
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}
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ChatManager::sendServerMessage(sock, "Banned target player.");
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std::cout << "[INFO] " << PlayerManager::getPlayerName(plr) << " banned player " << playerId << std::endl;
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// if the player is online, kick them
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CNSocket *otherSock = PlayerManager::getSockFromID(playerId);
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if (otherSock == nullptr) {
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ChatManager::sendServerMessage(sock, "Player wasn't online. Didn't need to kick.");
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return;
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}
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Player *otherPlr = PlayerManager::getPlayer(otherSock);
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INITSTRUCT(sP_FE2CL_REP_PC_EXIT_SUCC, pkt);
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pkt.iID = otherPlr->iID;
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pkt.iExitCode = 3; // "a GM has terminated your connection"
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// send to target player
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otherSock->sendPacket((void*)&pkt, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC));
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// ensure that the connection has terminated
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otherSock->kill();
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ChatManager::sendServerMessage(sock, PlayerManager::getPlayerName(otherPlr) + " was online. Kicked.");
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}
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void unbanCommand(std::string full, std::vector<std::string>& args, CNSocket *sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "Usage: /unban PlayerID");
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return;
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}
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char *rest;
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int playerId = std::strtol(args[1].c_str(), &rest, 10);
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if (*rest) {
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ChatManager::sendServerMessage(sock, "Invalid PlayerID: " + args[1]);
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return;
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}
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if (Database::unbanPlayer(playerId)) {
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ChatManager::sendServerMessage(sock, "Unbanned player.");
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std::cout << "[INFO] " << PlayerManager::getPlayerName(plr) << " unbanned player " << playerId << std::endl;
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} else {
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ChatManager::sendServerMessage(sock, "Failed to unban player. Check server logs.");
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}
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}
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void ChatManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_FREECHAT_MESSAGE, chatHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT, emoteHandler);
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@ -873,6 +953,8 @@ void ChatManager::init() {
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registerCommand("players", 30, playersCommand, "print all players on the server");
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registerCommand("summonGroup", 30, summonGroupCommand, "summon group NPCs");
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registerCommand("summonGroupW", 30, summonGroupCommand, "permanently summon group NPCs");
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registerCommand("ban", 30, banCommand, "ban the account the given PlayerID belongs to");
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registerCommand("unban", 30, unbanCommand, "unban the account the given PlayerID belongs to");
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registerCommand("whois", 50, whoisCommand, "describe nearest NPC");
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registerCommand("lair", 50, lairUnlockCommand, "get the required mission for the nearest fusion lair");
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registerCommand("hide", 100, hideCommand, "hide yourself from the global player map");
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111
src/Database.cpp
111
src/Database.cpp
@ -304,24 +304,121 @@ int Database::addAccount(std::string login, std::string password) {
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return sqlite3_last_insert_rowid(db);
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}
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void Database::banAccount(int accountId, int days) {
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std::lock_guard<std::mutex> lock(dbCrit);
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// NOTE: internal function; does not lock dbCrit
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bool Database::banAccount(int accountId, int days, std::string& reason) {
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const char* sql = R"(
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UPDATE Accounts SET
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BannedSince = (strftime('%s', 'now')),
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BannedUntil = (strftime('%s', 'now')) + ?
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BannedUntil = (strftime('%s', 'now')) + ?,
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BanReason = ?
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WHERE AccountID = ?;
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_int(stmt, 1, days * 86400); // convert days to seconds
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sqlite3_bind_int(stmt, 2, accountId);
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sqlite3_bind_text(stmt, 2, reason.c_str(), -1, NULL);
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sqlite3_bind_int(stmt, 3, accountId);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: failed to ban player: " << sqlite3_errmsg(db) << std::endl;
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}
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std::cout << "[WARN] Database: failed to ban account: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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return false;
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}
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sqlite3_finalize(stmt);
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return true;
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}
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// NOTE: internal function; does not lock dbCrit
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bool Database::unbanAccount(int accountId) {
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const char* sql = R"(
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UPDATE Accounts SET
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BannedSince = 0,
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BannedUntil = 0,
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BanReason = ''
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WHERE AccountID = ?;
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_int(stmt, 1, accountId);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: failed to unban account: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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return false;
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}
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sqlite3_finalize(stmt);
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return true;
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}
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// expressed in days
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#define THIRTY_YEARS 10957
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bool Database::banPlayer(int playerId, std::string& reason) {
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std::lock_guard<std::mutex> lock(dbCrit);
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int accountLevel;
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int accountId = getAccountIDFromPlayerID(playerId, &accountLevel);
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if (accountId < 0) {
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return false;
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}
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if (accountLevel <= 30) {
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std::cout << "[WARN] Cannot ban a GM." << std::endl;
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return false;
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}
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// do the ban
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if (!banAccount(accountId, THIRTY_YEARS, reason)) {
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return false;
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}
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return true;
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}
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bool Database::unbanPlayer(int playerId) {
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std::lock_guard<std::mutex> lock(dbCrit);
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int accountId = getAccountIDFromPlayerID(playerId);
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if (accountId < 0)
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return false;
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return unbanAccount(accountId);
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}
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int Database::getAccountIDFromPlayerID(int playerId, int *accountLevel) {
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const char *sql = R"(
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SELECT Players.AccountID, AccountLevel
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FROM Players
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JOIN Accounts ON Players.AccountID = Accounts.AccountID
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WHERE PlayerID = ?;
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)";
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sqlite3_stmt *stmt;
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// get AccountID from PlayerID
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_int(stmt, 1, playerId);
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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std::cout << "[WARN] Database: failed to get AccountID from PlayerID: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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return -1;
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}
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int accountId = sqlite3_column_int(stmt, 0);
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// optional secondary return value, for checking GM status
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if (accountLevel != nullptr)
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*accountLevel = sqlite3_column_int(stmt, 1);
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sqlite3_finalize(stmt);
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return accountId;
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}
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void Database::updateSelected(int accountId, int slot) {
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@ -48,7 +48,12 @@ namespace Database {
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void findAccount(Account* account, std::string login);
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/// returns ID, 0 if something failed
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int addAccount(std::string login, std::string password);
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void banAccount(int accountId, int days);
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bool banAccount(int accountId, int days, std::string& reason);
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bool unbanAccount(int accountId);
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bool banPlayer(int playerId, std::string& reason);
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bool unbanPlayer(int playerId);
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int getAccountIDFromPlayerID(int playerId, int *accountLevel=nullptr);
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void updateSelected(int accountId, int playerId);
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bool validateCharacter(int characterID, int userID);
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