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Removed the Player pointer from CNSocket
It was a leak in the abstraction that we weren't even using that much. This is technically a de-optimization, but it's okay since it's not a hot code path.
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@@ -3,6 +3,7 @@
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#include <set>
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#include <vector>
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#include "Player.hpp"
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#include "CNShardServer.hpp"
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typedef void (*PowerHandler)(CNSocket*, std::vector<int>, int16_t, int16_t, int16_t, int16_t, int16_t, int32_t, int16_t);
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