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Gumball times out for slots 2 & 3 + Tweaks
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@ -904,7 +904,9 @@ std::vector<NanoPower> NanoPowers = {
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NanoPower(EST_RECALL_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Move, doMove>),
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NanoPower(EST_RETROROCKET_SELF, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Buff, doBuff>),
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NanoPower(EST_PHOENIX_GROUP, CSB_BIT_NONE, ECSB_NONE, nanoPower<sSkillResult_Resurrect, doResurrect>),
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NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT1, ECSB_STIMPAKSLOT1, nanoPower<sSkillResult_Buff, doBuff>)
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NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT1, ECSB_STIMPAKSLOT1, nanoPower<sSkillResult_Buff, doBuff>),
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NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT2, ECSB_STIMPAKSLOT2, nanoPower<sSkillResult_Buff, doBuff>),
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NanoPower(EST_NANOSTIMPAK, CSB_BIT_STIMPAKSLOT3, ECSB_STIMPAKSLOT3, nanoPower<sSkillResult_Buff, doBuff>)
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};
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}; // namespace
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@ -762,7 +762,13 @@ void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
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resp2.PCRegenDataForOtherPC.iZ = plr->z;
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resp2.PCRegenDataForOtherPC.iHP = plr->HP;
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resp2.PCRegenDataForOtherPC.iAngle = plr->angle;
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resp2.PCRegenDataForOtherPC.iConditionBitFlag = plr->iConditionBitFlag;
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Player *otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
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if (otherPlr == nullptr)
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return;
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int bitFlag = GroupManager::getGroupFlags(otherPlr);
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resp2.PCRegenDataForOtherPC.iConditionBitFlag = plr->iConditionBitFlag = plr->iSelfConditionBitFlag | bitFlag;
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resp2.PCRegenDataForOtherPC.iPCState = plr->iPCState;
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resp2.PCRegenDataForOtherPC.iSpecialState = plr->iSpecialState;
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resp2.PCRegenDataForOtherPC.Nano = plr->Nanos[plr->activeNano];
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