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updateFusionMatter now sets fusion matter
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@@ -51,7 +51,7 @@ namespace MissionManager {
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//checks if player doesn't have n/n quest items
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bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount);
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int giveMissionReward(CNSocket *sock, int task);
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void updateFusionMatter(CNSocket* sock);
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void updateFusionMatter(CNSocket* sock, int fusion);
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void mobKilled(CNSocket *sock, int mobid);
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