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Expand gruntwork to instances
Add NPC instance gruntwork data Add instance-related commands - /instance (instance ID) - /npci [instance ID]
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c1fd51b721
@ -322,6 +322,59 @@ void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket*
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PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z);
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PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z);
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}
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}
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void instanceCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player* plr = PlayerManager::getPlayer(sock);
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// no additional arguments: report current instance ID
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "[INST] Current instance ID: " + std::to_string(plr->instanceID));
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return;
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}
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// move player to specified instance
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// validate instance ID
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char* instanceS;
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int instance = std::strtol(args[1].c_str(), &instanceS, 10);
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if (*instanceS) {
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ChatManager::sendServerMessage(sock, "[INST] Invalid instance ID: " + args[1]);
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return;
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}
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PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z, instance);
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ChatManager::sendServerMessage(sock, "[INST] Switched to instance with ID " + std::to_string(instance));
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}
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void npcInstanceCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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PlayerView& plrv = PlayerManager::players[sock];
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Player* plr = plrv.plr;
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "[NPCI] Instance ID must be specified");
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ChatManager::sendServerMessage(sock, "[NPCI] Usage: /npci <instance ID>");
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return;
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}
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BaseNPC* npc = NPCManager::getNearestNPC(plrv.currentChunks, plr->x, plr->y, plr->z);
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if (npc == nullptr) {
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ChatManager::sendServerMessage(sock, "[NPCI] No NPCs found nearby");
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return;
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}
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// validate instance ID
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char* instanceS;
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int instance = std::strtol(args[1].c_str(), &instanceS, 10);
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if (*instanceS) {
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ChatManager::sendServerMessage(sock, "[NPCI] Invalid instance ID: " + args[1]);
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return;
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}
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ChatManager::sendServerMessage(sock, "[NPCI] Moving NPC with ID " + std::to_string(npc->appearanceData.iNPC_ID) + " to instance " + std::to_string(instance));
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TableData::RunningNPCMapNumbers[npc->appearanceData.iNPC_ID] = instance;
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NPCManager::updateNPCInstance(npc->appearanceData.iNPC_ID, instance);
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}
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void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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TableData::flush();
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TableData::flush();
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
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@ -335,8 +388,10 @@ void ChatManager::init() {
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registerCommand("help", 100, helpCommand, "lists all unlocked commands");
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registerCommand("help", 100, helpCommand, "lists all unlocked commands");
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registerCommand("test", 1, testCommand);
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registerCommand("test", 1, testCommand);
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registerCommand("access", 100, accessCommand);
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registerCommand("access", 100, accessCommand);
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registerCommand("instance", 30, instanceCommand);
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registerCommand("mss", 30, mssCommand);
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registerCommand("mss", 30, mssCommand);
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registerCommand("npcr", 30, npcRotateCommand);
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registerCommand("npcr", 30, npcRotateCommand);
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registerCommand("npci", 30, npcInstanceCommand);
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registerCommand("summonW", 30, summonWCommand);
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registerCommand("summonW", 30, summonWCommand);
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registerCommand("unsummonW", 30, unsummonWCommand);
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registerCommand("unsummonW", 30, unsummonWCommand);
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registerCommand("toggleai", 30, toggleAiCommand);
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registerCommand("toggleai", 30, toggleAiCommand);
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@ -14,6 +14,7 @@
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std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
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std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
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std::map<int32_t, int> TableData::RunningNPCRotations;
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std::map<int32_t, int> TableData::RunningNPCRotations;
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std::map<int32_t, int> TableData::RunningNPCMapNumbers;
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std::map<int32_t, BaseNPC*> TableData::RunningMobs;
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std::map<int32_t, BaseNPC*> TableData::RunningMobs;
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void TableData::init() {
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void TableData::init() {
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@ -23,21 +24,13 @@ void TableData::init() {
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try {
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try {
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std::ifstream inFile(settings::NPCJSON);
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std::ifstream inFile(settings::NPCJSON);
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nlohmann::json npcData;
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nlohmann::json npcData;
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nlohmann::json nullExample;
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// read file into json
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// read file into json
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inFile >> npcData;
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inFile >> npcData;
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int null = 0;
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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if (npcData[_npc.key()]["mapNum"] == nullExample)
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{
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npcData[_npc.key()]["mapNum"] = 0;
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_npc.value()["mapNum"] = 0;
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null = 1;
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//return;
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}
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auto npc = _npc.value();
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auto npc = _npc.value();
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BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["angle"], INSTANCE_OVERWORLD, npc["id"], nextId);
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int instanceID = npc.find("mapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["mapNum"];
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BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["angle"], instanceID, npc["id"], nextId);
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NPCManager::NPCs[nextId] = tmp;
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NPCManager::NPCs[nextId] = tmp;
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NPCManager::updateNPCPosition(nextId, npc["x"], npc["y"], npc["z"]);
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NPCManager::updateNPCPosition(nextId, npc["x"], npc["y"], npc["z"]);
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@ -46,13 +39,6 @@ void TableData::init() {
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if (npc["id"] == 641 || npc["id"] == 642)
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if (npc["id"] == 641 || npc["id"] == 642)
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NPCManager::RespawnPoints.push_back({ npc["x"], npc["y"], ((int)npc["z"]) + RESURRECT_HEIGHT });
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NPCManager::RespawnPoints.push_back({ npc["x"], npc["y"], ((int)npc["z"]) + RESURRECT_HEIGHT });
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}
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}
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if (null == 1)
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{
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std::cout << "Updated Json to include Map Num" << std::endl;
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std::ofstream outFile(settings::NPCJSON);
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outFile << npcData << std::endl;
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outFile.close();
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}
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}
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}
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catch (const std::exception& err) {
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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@ -195,7 +181,8 @@ void TableData::init() {
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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auto npc = _npc.value();
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auto npc = _npc.value();
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auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
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auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
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Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], INSTANCE_OVERWORLD, npc["iNPCType"], npc["iHP"], td, nextId);
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int instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
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Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], npc["iHP"], td, nextId);
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NPCManager::NPCs[nextId] = tmp;
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NPCManager::NPCs[nextId] = tmp;
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MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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@ -418,12 +405,26 @@ void TableData::loadGruntwork(int32_t *nextId) {
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RunningNPCRotations[npcID] = angle;
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RunningNPCRotations[npcID] = angle;
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}
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}
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// npc map numbers
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auto npcMap = gruntwork["instances"];
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for (auto _map = npcMap.begin(); _map != npcMap.end(); _map++) {
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int32_t npcID = _map.value()["iNPCID"];
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int instanceID = _map.value()["iMapNum"];
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if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end())
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continue; // NPC not found
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BaseNPC* npc = NPCManager::NPCs[npcID];
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NPCManager::updateNPCInstance(npc->appearanceData.iNPC_ID, instanceID);
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RunningNPCMapNumbers[npcID] = instanceID;
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}
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// mobs
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// mobs
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auto mobs = gruntwork["mobs"];
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auto mobs = gruntwork["mobs"];
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for (auto _mob = mobs.begin(); _mob != mobs.end(); _mob++) {
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for (auto _mob = mobs.begin(); _mob != mobs.end(); _mob++) {
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auto mob = _mob.value();
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auto mob = _mob.value();
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Mob *npc = new Mob(mob["iX"], mob["iY"], mob["iZ"], INSTANCE_OVERWORLD, mob["iNPCType"],
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int instanceID = mob.find("iMapNum") == mob.end() ? INSTANCE_OVERWORLD : (int)mob["iMapNum"];
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Mob *npc = new Mob(mob["iX"], mob["iY"], mob["iZ"], instanceID, mob["iNPCType"],
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NPCManager::NPCData[(int)mob["iNPCType"]], (*nextId)++);
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NPCManager::NPCData[(int)mob["iNPCType"]], (*nextId)++);
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NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
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NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
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@ -451,7 +452,7 @@ void TableData::flush() {
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nlohmann::json route;
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nlohmann::json route;
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route["iRouteID"] = (int)pair.first;
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route["iRouteID"] = (int)pair.first;
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route["iMonkeySpeed"] = 1500; // TODO
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route["iMonkeySpeed"] = 1500;
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std::cout << "serializing mss route " << (int)pair.first << std::endl;
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std::cout << "serializing mss route " << (int)pair.first << std::endl;
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for (WarpLocation& point : pair.second) {
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for (WarpLocation& point : pair.second) {
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@ -476,6 +477,15 @@ void TableData::flush() {
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gruntwork["rotations"].push_back(rotation);
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gruntwork["rotations"].push_back(rotation);
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}
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}
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for (auto& pair : RunningNPCMapNumbers) {
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nlohmann::json mapNumber;
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mapNumber["iNPCID"] = (int)pair.first;
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mapNumber["iMapNum"] = pair.second;
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gruntwork["instances"].push_back(mapNumber);
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}
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for (auto& pair : RunningMobs) {
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for (auto& pair : RunningMobs) {
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nlohmann::json mob;
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nlohmann::json mob;
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Mob *m = (Mob*)pair.second; // we need spawnX, etc
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Mob *m = (Mob*)pair.second; // we need spawnX, etc
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@ -489,6 +499,7 @@ void TableData::flush() {
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mob["iX"] = m->spawnX;
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mob["iX"] = m->spawnX;
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mob["iY"] = m->spawnY;
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mob["iY"] = m->spawnY;
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mob["iZ"] = m->spawnZ;
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mob["iZ"] = m->spawnZ;
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mob["iMapNum"] = m->instanceID;
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// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
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// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
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mob["iAngle"] = m->appearanceData.iAngle;
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mob["iAngle"] = m->appearanceData.iAngle;
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@ -7,6 +7,7 @@
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namespace TableData {
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namespace TableData {
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extern std::map<int32_t, std::vector<WarpLocation>> RunningSkywayRoutes;
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extern std::map<int32_t, std::vector<WarpLocation>> RunningSkywayRoutes;
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extern std::map<int32_t, int> RunningNPCRotations;
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extern std::map<int32_t, int> RunningNPCRotations;
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extern std::map<int32_t, int> RunningNPCMapNumbers;
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extern std::map<int32_t, BaseNPC*> RunningMobs;
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extern std::map<int32_t, BaseNPC*> RunningMobs;
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void init();
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void init();
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