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Fix account and player counts on startup
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20367d77f0
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@ -226,10 +226,11 @@ static void createTables() {
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static int getTableSize(std::string tableName) {
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std::lock_guard<std::mutex> lock(dbCrit); // XXX
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const char* sql = "SELECT COUNT(*) FROM ?";
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// you aren't allowed to bind the table name
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const char* sql = "SELECT COUNT(*) FROM ";
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tableName.insert(0, sql);
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_text(stmt, 1, tableName.c_str(), -1, NULL);
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sqlite3_prepare_v2(db, tableName.c_str(), -1, &stmt, NULL);
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sqlite3_step(stmt);
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int result = sqlite3_column_int(stmt, 0);
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sqlite3_finalize(stmt);
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@ -271,12 +272,12 @@ void Database::open() {
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int players = getTableSize("Players");
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std::string message = "";
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if (accounts > 0) {
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message += ": Found " + std::to_string(accounts) + " Account";
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message += ": Found " + std::to_string(accounts) + " account(s)";
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if (accounts > 1)
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message += "s";
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}
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if (players > 0) {
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message += " and " + std::to_string(players) + " Player Character";
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message += " and " + std::to_string(players) + " player(s)";
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if (players > 1)
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message += "s";
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}
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