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Instance Stuff
custom instance commands warping takes you into instances npcs show up only in the instance they are supposed to be inside.
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@@ -13,7 +13,7 @@
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// this should really be called vec3 or something...
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struct WarpLocation {
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int x, y, z;
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int x, y, z, instanceID, isInstance, limitTaskID, npcID;
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};
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namespace NPCManager {
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@@ -29,6 +29,7 @@ namespace NPCManager {
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void destroyNPC(int32_t);
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void updateNPCPosition(int32_t, int X, int Y, int Z, int angle);
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void updateNPCPosition(int32_t, int X, int Y, int Z);
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void updateNPCInstance(int32_t, int instanceID);
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void sendToViewable(BaseNPC* npc, void* buf, uint32_t type, size_t size);
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