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https://github.com/OpenFusionProject/OpenFusion.git
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Added a config option to disable mob movement and combat.
This will come in handy when gruntwork starts. Also fixed a bug where the ACCLEVEL setting was read as a boolean.
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@ -24,6 +24,9 @@ chunksize=40000
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# time, in milliseconds, to wait before kicking a non-responsive client
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# time, in milliseconds, to wait before kicking a non-responsive client
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# default is 1 minute
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# default is 1 minute
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timeout=60000
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timeout=60000
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# should mobs move around and fight back?
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# can be disabled for easier mob placement
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simulatemobs=true
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# little message players see when they enter the game
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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motd=Welcome to OpenFusion!
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# NPC json data
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# NPC json data
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@ -216,6 +216,10 @@ void MobManager::step(time_t currTime) {
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if (!ChunkManager::inPopulatedChunks(x, y))
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if (!ChunkManager::inPopulatedChunks(x, y))
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continue;
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continue;
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// skip mob movement and combat if disabled
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if (!settings::SIMULATEMOBS && pair.second->state != MobState::DEAD)
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continue;
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switch (pair.second->state) {
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switch (pair.second->state) {
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case MobState::ROAMING:
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case MobState::ROAMING:
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roamingStep(pair.second, currTime);
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roamingStep(pair.second, currTime);
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@ -13,6 +13,7 @@ int settings::SHARDPORT = 8002;
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std::string settings::SHARDSERVERIP = "127.0.0.1";
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std::string settings::SHARDSERVERIP = "127.0.0.1";
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time_t settings::TIMEOUT = 60000;
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time_t settings::TIMEOUT = 60000;
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int settings::CHUNKSIZE = 40000;
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int settings::CHUNKSIZE = 40000;
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bool settings::SIMULATEMOBS = true;
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// default spawn point is Sector V (future)
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// default spawn point is Sector V (future)
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int settings::SPAWN_X = 632032;
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int settings::SPAWN_X = 632032;
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@ -46,6 +47,7 @@ void settings::init() {
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DBSAVEINTERVAL = reader.GetInteger("shard", "dbsaveinterval", DBSAVEINTERVAL);
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DBSAVEINTERVAL = reader.GetInteger("shard", "dbsaveinterval", DBSAVEINTERVAL);
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TIMEOUT = reader.GetInteger("shard", "timeout", TIMEOUT);
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TIMEOUT = reader.GetInteger("shard", "timeout", TIMEOUT);
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CHUNKSIZE = reader.GetInteger("shard", "chunksize", CHUNKSIZE);
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CHUNKSIZE = reader.GetInteger("shard", "chunksize", CHUNKSIZE);
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SIMULATEMOBS = reader.GetBoolean("shard", "simulatemobs", SIMULATEMOBS);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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@ -55,5 +57,5 @@ void settings::init() {
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MOBJSON = reader.Get("shard", "mobdata", MOBJSON);
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MOBJSON = reader.Get("shard", "mobdata", MOBJSON);
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PATHJSON = reader.Get("shard", "pathdata", PATHJSON);
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PATHJSON = reader.Get("shard", "pathdata", PATHJSON);
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MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
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MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
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ACCLEVEL = reader.GetBoolean("shard", "accountlevel", ACCLEVEL);
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ACCLEVEL = reader.GetInteger("shard", "accountlevel", ACCLEVEL);
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}
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}
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@ -9,6 +9,7 @@ namespace settings {
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extern std::string SHARDSERVERIP;
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extern std::string SHARDSERVERIP;
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extern time_t TIMEOUT;
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extern time_t TIMEOUT;
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extern int CHUNKSIZE;
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extern int CHUNKSIZE;
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extern bool SIMULATEMOBS;
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extern int SPAWN_X;
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extern int SPAWN_X;
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extern int SPAWN_Y;
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extern int SPAWN_Y;
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extern int SPAWN_Z;
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extern int SPAWN_Z;
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