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Added a config option to disable mob movement and combat.
This will come in handy when gruntwork starts. Also fixed a bug where the ACCLEVEL setting was read as a boolean.
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@@ -9,6 +9,7 @@ namespace settings {
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extern std::string SHARDSERVERIP;
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extern time_t TIMEOUT;
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extern int CHUNKSIZE;
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extern bool SIMULATEMOBS;
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extern int SPAWN_X;
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extern int SPAWN_Y;
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extern int SPAWN_Z;
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