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https://github.com/OpenFusionProject/OpenFusion.git
synced 2026-04-01 17:20:04 +00:00
Added player revive
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@@ -27,6 +27,7 @@ void PlayerManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, PlayerManager::gotoPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, PlayerManager::gotoPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, PlayerManager::setSpecialPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, PlayerManager::setSpecialPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, PlayerManager::heartbeatPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, PlayerManager::heartbeatPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_REGEN, PlayerManager::revivePlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, PlayerManager::exitGame);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, PlayerManager::exitGame);
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}
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}
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@@ -549,9 +550,27 @@ void PlayerManager::exitGame(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC));
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC));
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}
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}
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void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_REGEN))
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return;
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Player plr = PlayerManager::getPlayer(sock);
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sP_CL2FE_REQ_PC_REGEN* reviveData = (sP_CL2FE_REQ_PC_REGEN*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_REGEN_SUCC, response);
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response.bMoveLocation = reviveData->eIL;
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response.PCRegenData.iMapNum = reviveData->iIndex;
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response.PCRegenData.iHP = 1000 * plr.level;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_REGEN_SUCC, sizeof(sP_FE2CL_REP_PC_REGEN_SUCC));
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}
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#pragma region Helper methods
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void PlayerManager::updatePlayer(CNSocket* key, Player plr) {
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void PlayerManager::updatePlayer(CNSocket* key, Player plr) {
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PlayerView plrv = players[key];
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PlayerView plrv = players[key];
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plrv.plr = plr;
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plrv.plr = plr;
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players[key] = plrv;
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players[key] = plrv;
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}
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}
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#pragma endregion
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@@ -41,6 +41,7 @@ namespace PlayerManager {
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void gotoPlayer(CNSocket* sock, CNPacketData* data);
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void gotoPlayer(CNSocket* sock, CNPacketData* data);
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void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
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void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
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void revivePlayer(CNSocket* sock, CNPacketData* data);
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void exitGame(CNSocket* sock, CNPacketData* data);
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void exitGame(CNSocket* sock, CNPacketData* data);
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}
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}
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