Added player revive

This commit is contained in:
Onii-chan
2020-08-23 09:25:42 +02:00
parent 648bad443b
commit ba1890ff55
2 changed files with 26 additions and 6 deletions

View File

@@ -27,6 +27,7 @@ void PlayerManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GOTO, PlayerManager::gotoPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, PlayerManager::setSpecialPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, PlayerManager::heartbeatPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_REGEN, PlayerManager::revivePlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, PlayerManager::exitGame);
}
@@ -170,7 +171,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
std::cout << "\tPC_UID: " << plr.PCStyle.iPC_UID << std::endl;
)
response.iID = rand();
response.iID = rand();
response.uiSvrTime = getTime();
response.PCLoadData2CL.iUserLevel = 1;
response.PCLoadData2CL.iHP = 1000 * plr.level;
@@ -189,7 +190,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
for (int i = 0; i < AEQUIP_COUNT; i++)
response.PCLoadData2CL.aEquip[i] = plr.Equip[i];
for (int i = 0; i < AINVEN_COUNT; i++)
for (int i = 0; i < AINVEN_COUNT; i++)
response.PCLoadData2CL.aInven[i] = plr.Inven[i];
// don't ask..
@@ -237,7 +238,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
std::cout << "\tPC_ID: " << complete->iPC_ID << std::endl;
)
response.iPC_ID = complete->iPC_ID;
response.iPC_ID = complete->iPC_ID;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
}
@@ -504,7 +505,7 @@ void PlayerManager::gotoPlayer(CNSocket* sock, CNPacketData* data) {
std::cout << "\tZ: " << gotoData->iToZ << std::endl;
)
response.iX = gotoData->iToX;
response.iX = gotoData->iToX;
response.iY = gotoData->iToY;
response.iZ = gotoData->iToZ;
@@ -525,7 +526,7 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
std::cout << "\tSetValue: " << setData->iSetValue << std::endl;
)
response.iPC_ID = setData->iPC_ID;
response.iPC_ID = setData->iPC_ID;
response.iSetValue = setData->iSetValue;
response.iSetValueType = setData->iSetValueType;
@@ -539,7 +540,7 @@ void PlayerManager::heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
void PlayerManager::exitGame(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_EXIT))
return;
sP_CL2FE_REQ_PC_EXIT* exitData = (sP_CL2FE_REQ_PC_EXIT*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_EXIT_SUCC, response);
@@ -549,9 +550,27 @@ void PlayerManager::exitGame(CNSocket* sock, CNPacketData* data) {
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_EXIT_SUCC, sizeof(sP_FE2CL_REP_PC_EXIT_SUCC));
}
void PlayerManager::revivePlayer(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_REGEN))
return;
Player plr = PlayerManager::getPlayer(sock);
sP_CL2FE_REQ_PC_REGEN* reviveData = (sP_CL2FE_REQ_PC_REGEN*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_REGEN_SUCC, response);
response.bMoveLocation = reviveData->eIL;
response.PCRegenData.iMapNum = reviveData->iIndex;
response.PCRegenData.iHP = 1000 * plr.level;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_REGEN_SUCC, sizeof(sP_FE2CL_REP_PC_REGEN_SUCC));
}
#pragma region Helper methods
void PlayerManager::updatePlayer(CNSocket* key, Player plr) {
PlayerView plrv = players[key];
plrv.plr = plr;
players[key] = plrv;
}
#pragma endregion

View File

@@ -41,6 +41,7 @@ namespace PlayerManager {
void gotoPlayer(CNSocket* sock, CNPacketData* data);
void setSpecialPlayer(CNSocket* sock, CNPacketData* data);
void heartbeatPlayer(CNSocket* sock, CNPacketData* data);
void revivePlayer(CNSocket* sock, CNPacketData* data);
void exitGame(CNSocket* sock, CNPacketData* data);
}