Various bugfixes

- Eruption is now blocked by stun and sleep.
- Corruption should block all nano abilities.
- Buffs time out for other players
- Timed mission bugfixes (AGAIN)
- Corruption and Eruptions fire quicker.
- Heal egg ids fix
- No power nanos no longer break the system.
- Mobs should no longer restun.
- Mob ability chance calculation adjustments.
- Duration of the power's debuff is sent as iDamage instead of 0, this removes the ugly "Block" that shows up on successful hits.
- Group mob respawning bugfixes
- a bit of a cleanup
This commit is contained in:
JadeShrineMaiden
2020-12-12 22:22:22 +00:00
committed by GitHub
parent 1474ff10ac
commit b947ff65cf
4 changed files with 97 additions and 59 deletions

View File

@@ -567,7 +567,7 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int eggId) {
if (skillId == 183) {
resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Damage);
} else if (skillId == 147) {
} else if (skillId == 150) {
resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Heal_HP);
} else {
resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + sizeof(sSkillResult_Buff);
@@ -588,7 +588,7 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int eggId) {
if (plr->HP < 0)
plr->HP = 0;
skill->iHP = plr->HP;
} else if (skillId == 147) { // heal egg
} else if (skillId == 150) { // heal egg
sSkillResult_Heal_HP* skill = (sSkillResult_Heal_HP*)(respbuf + sizeof(sP_FE2CL_NPC_SKILL_HIT));
memset(respbuf, 0, resplen);
skill->eCT = 1;
@@ -651,6 +651,12 @@ void NPCManager::eggStep(CNServer* serv, time_t currTime) {
plr->iConditionBitFlag &= ~CBFlag;
resp.iConditionBitFlag = plr->iConditionBitFlag |= groupFlags | plr->iSelfConditionBitFlag;
sock->sendPacket((void*)&resp, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
INITSTRUCT(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT, resp2); // send a buff timeout to other players
resp2.eCT = 1;
resp2.iID = plr->iID;
resp2.iConditionBitFlag = plr->iConditionBitFlag;
PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
}
}
// remove buff from the map