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added comments to chatHandler()
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e7b58c4b32
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@ -12,16 +12,18 @@ void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
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sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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PlayerView plr = PlayerManager::players[sock];
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// send to client
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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resp->iEmoteCode = chat->iEmoteCode;
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resp->iEmoteCode = chat->iEmoteCode;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), sock->getFEKey()));
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), sock->getFEKey()));
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// send to visible players
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for (CNSocket* otherSock : plr.viewable) {
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for (CNSocket* otherSock : plr.viewable) {
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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resp->iEmoteCode = chat->iEmoteCode;
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resp->iEmoteCode = chat->iEmoteCode;
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otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), otherSock->getFEKey()));
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otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), otherSock->getFEKey()));
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}
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}
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@ -34,7 +36,6 @@ void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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// you can dance with friends!!!!!!!!
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// you can dance with friends!!!!!!!!
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sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT* emote = (sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT*)data->buf;
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sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT* emote = (sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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PlayerView plr = PlayerManager::players[sock];
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// send to client
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// send to client
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