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https://github.com/OpenFusionProject/OpenFusion.git
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Implement NPC spawning.
Protected by a simplified GM system. Either everyone is a GM (local servers) or nobody is (public servers).
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@ -25,6 +25,8 @@ motd=Welcome to OpenFusion!
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npcdata=NPCs.json
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# warp target json data
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warpdata=warps.json
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# is everyone a GM?
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gm=true
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# spawn coordinates (Z is height)
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# the supplied defaults are at City Hall
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@ -92,7 +92,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock].characters[UID].z = charInfo.iZ;
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loginSessions[sock].characters[UID].PCStyle = charInfo.sPC_Style;
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loginSessions[sock].characters[UID].PCStyle2 = charInfo.sPC_Style2;
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loginSessions[sock].characters[UID].IsGM = false;
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loginSessions[sock].characters[UID].IsGM = settings::GM;
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for (int i = 0; i < AEQUIP_COUNT; i++) {
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// setup equips
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@ -227,7 +227,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock].characters[UID].Equip[2].iType = 2;
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loginSessions[sock].characters[UID].Equip[3].iID = character->sOn_Item.iEquipFootID; // foot!
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loginSessions[sock].characters[UID].Equip[3].iType = 3;
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loginSessions[sock].characters[UID].IsGM = false;
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loginSessions[sock].characters[UID].IsGM = settings::GM;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
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break;
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@ -55,7 +55,8 @@ void NPCManager::init() {
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}
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpManager);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
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}
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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@ -107,8 +108,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
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}
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void NPCManager::npcWarpManager(CNSocket* sock, CNPacketData* data)
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{
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void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
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return; // malformed packet
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@ -127,3 +127,25 @@ void NPCManager::npcWarpManager(CNSocket* sock, CNPacketData* data)
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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}
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void NPCManager::npcSummonHandler(CNSocket *sock, CNPacketData *data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
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return; // malformed packet
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sP_CL2FE_REQ_NPC_SUMMON* req = (sP_CL2FE_REQ_NPC_SUMMON*)data->buf;
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INITSTRUCT(sP_FE2CL_NPC_ENTER, resp);
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Player *plr = PlayerManager::getPlayer(sock);
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// permission & sanity check
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if (!plr->IsGM || req->iNPCType >= NPCs.size())
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return;
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resp.NPCAppearanceData.iNPC_ID = rand(); // cpunch-style
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resp.NPCAppearanceData.iNPCType = req->iNPCType;
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resp.NPCAppearanceData.iHP = 1000; // TODO: placeholder
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resp.NPCAppearanceData.iX = plr->x;
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resp.NPCAppearanceData.iY = plr->y;
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resp.NPCAppearanceData.iZ = plr->z;
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sock->sendPacket((void*)&resp, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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}
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@ -21,5 +21,6 @@ namespace NPCManager {
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void init();
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void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
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void npcWarpManager(CNSocket* sock, CNPacketData* data);
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void npcWarpHandler(CNSocket* sock, CNPacketData* data);
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void npcSummonHandler(CNSocket* sock, CNPacketData* data);
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}
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@ -20,6 +20,7 @@ std::string settings::GMPASS = "pass";
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std::string settings::NPCJSON = "NPCs.json";
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std::string settings::WARPJSON = "warps.json";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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bool settings::GM = false;
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void settings::init() {
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INIReader reader("config.ini");
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@ -46,5 +47,5 @@ void settings::init() {
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NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
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WARPJSON = reader.Get("shard", "warpdata", WARPJSON);
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MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
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GM = reader.GetBoolean("shard", "gm", GM);
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}
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@ -14,6 +14,7 @@ namespace settings {
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extern std::string NPCJSON;
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extern std::string WARPJSON;
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extern std::string GMPASS;
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extern bool GM;
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void init();
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}
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