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Implement NPC spawning.
Protected by a simplified GM system. Either everyone is a GM (local servers) or nobody is (public servers).
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@@ -14,6 +14,7 @@ namespace settings {
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extern std::string NPCJSON;
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extern std::string WARPJSON;
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extern std::string GMPASS;
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extern bool GM;
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void init();
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}
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