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Implement NPC spawning.
Protected by a simplified GM system. Either everyone is a GM (local servers) or nobody is (public servers).
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@@ -21,5 +21,6 @@ namespace NPCManager {
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void init();
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void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
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void npcWarpManager(CNSocket* sock, CNPacketData* data);
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void npcWarpHandler(CNSocket* sock, CNPacketData* data);
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void npcSummonHandler(CNSocket* sock, CNPacketData* data);
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}
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