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(WIP) Remove BaseNPC::barkerType to save space
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@@ -42,7 +42,7 @@ Entity *EntityRef::getEntity() const {
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sNPCAppearanceData BaseNPC::getAppearanceData() {
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sNPCAppearanceData data = {};
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data.iAngle = angle;
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data.iBarkerType = barkerType;
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data.iBarkerType = 0; // unused?
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data.iConditionBitFlag = cbf;
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data.iHP = hp;
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data.iNPCType = type;
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