faster player distance check

This commit is contained in:
2020-08-20 13:19:03 -05:00
parent b94f602537
commit b43628a19d
2 changed files with 4 additions and 6 deletions

View File

@@ -79,12 +79,10 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
int diffX = abs(pair.second.plr.x - X); // the map is like a grid, X and Y are your position on the map, Z is the height. very different from other games...
int diffY = abs(pair.second.plr.y - Y);
double dist = sqrt(pow(diffX, 2) + pow(diffY, 2));
if (dist > settings::VIEWDISTANCE) {
noView.push_back(pair.first);
} else {
if (diffX < settings::VIEWDISTANCE && diffY < settings::VIEWDISTANCE) {
yesView.push_back(pair.first);
} else {
noView.push_back(pair.first);
}
}