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Temporarily disable spawn check for mob pathing
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@ -350,11 +350,13 @@ static void loadPaths(json& pathData, int32_t* nextId) {
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std::cout << "[INFO] Using static path for mob " << mob->appearanceData.iNPCType << " with ID " << pair.first << std::endl;
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std::cout << "[INFO] Using static path for mob " << mob->appearanceData.iNPCType << " with ID " << pair.first << std::endl;
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auto firstPoint = npcPath.value()["points"][0];
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auto firstPoint = npcPath.value()["points"][0];
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/*
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if (firstPoint["iX"] != mob->spawnX || firstPoint["iY"] != mob->spawnY) {
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if (firstPoint["iX"] != mob->spawnX || firstPoint["iY"] != mob->spawnY) {
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std::cout << "[FATAL] The first point of the route for mob " << pair.first <<
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std::cout << "[FATAL] The first point of the route for mob " << pair.first <<
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" (type " << mob->appearanceData.iNPCType << ") does not correspond with its spawn point." << std::endl;
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" (type " << mob->appearanceData.iNPCType << ") does not correspond with its spawn point." << std::endl;
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exit(1);
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exit(1);
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}
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}
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*/
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constructPathNPC(*npcPath, pair.first);
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constructPathNPC(*npcPath, pair.first);
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mob->staticPath = true;
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mob->staticPath = true;
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